I posted about this in
#695, but figured I should just open a new Issue rather then necro that one
I am using Odin 220.127.116.11 with Editor Only mode enabled on Unity 2020.1.8f1. I have build targets set up in Unity Cloud Build for iOS/Android, but both are timing out after ~5 hours. When I look at their complete build logs, I see the following error showing up over and over again as if in an infinite loop:
[Unity] (Filename: X Line: 0) [Unity] NullReferenceException: Object reference not set to an instance of an object [Unity] at (wrapper dynamic-method) System.Object.UnityEditor.Toolbar_getter<get.parent.screenPosition>() [Unity] at (wrapper delegate-invoke) System.Func`1[UnityEngine.Rect].invoke_TResult() [Unity] at Sirenix.Utilities.Editor.GUIHelper.GetEditorWindowRect () [0x00000] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.Utilities.Editor\GUI\GUIHelper.cs:219 [Unity] at Sirenix.OdinInspector.Editor.AcceptEULAWindow.OnUpdate () [0x00075] in X:\Repositories\sirenix-development\Sirenix Solution\Sirenix.OdinInspector.Editor\Windows\AcceptEula\AcceptEULAWindow.cs:51 [Unity] at (wrapper delegate-invoke) <Module>.invoke_void() [Unity] at UnityEditor.EditorApplication.Internal_CallUpdateFunctions () [0x00076] in /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:332
I am not positive which OS Cloud Build runs on, but I assume its MacOS, since it has to be able to run Xcode. This build error did not show until I upgraded from Unity 2019.4 and Odin 2.x.