'Apply value to prefab' does not work
Issue #716
resolved
Easily reproducible on a an empty project, using the latest 2019 LTS Unity version (2019.4.13) and the latest Odin version (3.0.1.0) on both OSX and Windows. Steps to reproduce:
- Create a prefab with a public field value.
- Edit the value in the inspector.
- Right click on the field name, and select “Apply value to prefab [prefab name]”
- Open the original prefab, and notice that the the value did not change.
Comments (4)
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- changed status to open
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assigned issue to
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assigned issue to
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- changed status to resolved
This should be resolved in the upcoming 3.0.2 patch
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We’re working on a fix for this for 3.0.2, and are strongly counting on getting it in. Meanwhile, as a mitigation for this issue, you can add Unity’s own version of the context menu items by holding down shift while right-clicking. If you use Unity’s apply item, then it should work.