- changed status to open
ValueDropDown stops Game Scene working
I'm having a weird issue with Unity 2020.2b12, Odin 3.0.2: I'm using valuedropdown
feature, in Play mode, after I choose any value from any valuedropdown
, the game scene stops receive mouse event, it feels like some thing blocks the whole game scene.
A quick fix is to change the screen size (aspect something), then the game scene back to normal
I tried to upgrade Odin from 3.0.1 to 3.0.2 and upgrade unity from 2020.2b09 to 2020.2b12. Neither of them works.
Comments (6)
-
-
reporter I just submitted an issue to Unity. Will you provide a free version to Unity’s staff if they ask? LOL
-
I believe Unity devs have access to all Asset Store assets when needed, otherwise, feel free to include Odin in your bug submission project or refer them to us for a build if needed.
-
reporter I found the root cause, it is nothing to do with
valuedropdown
feature.It is caused by window switching, I think the
valuedropdown
and other feature will create a temp window then change the focus back.But somehow the game window doesn’t agree on that. Thus it only responds to keyboard events but mouse events. So I have to make the game window focused.
Which are:
A. Change the game window screen settings (e.g: vsync).
B. Make game window full screen.
C. Drag out the game window from the tab bar and make it standalone.
Would you mind to cross-check my theory?
-
reporter fixed in Unity 2020.2 b14.
here I close this issue.
-
reporter - changed status to resolved
- Log in to comment
This seems like a bug in Unity - you should try reporting this to them via their in-editor bug reporting feature. They're usually on top of fixing stuff like this in the beta.