ValueDropDown stops Game Scene working

Issue #720 resolved
Guang Han created an issue

I'm having a weird issue with Unity 2020.2b12, Odin 3.0.2: I'm using valuedropdown feature, in Play mode, after I choose any value from any valuedropdown, the game scene stops receive mouse event, it feels like some thing blocks the whole game scene.

A quick fix is to change the screen size (aspect something), then the game scene back to normal

I tried to upgrade Odin from 3.0.1 to 3.0.2 and upgrade unity from 2020.2b09 to 2020.2b12. Neither of them works.

Comments (6)

  1. Tor Esa Vestergaard
    • changed status to open

    This seems like a bug in Unity - you should try reporting this to them via their in-editor bug reporting feature. They're usually on top of fixing stuff like this in the beta.

  2. Guang Han reporter

    I just submitted an issue to Unity. Will you provide a free version to Unity’s staff if they ask? LOL

  3. Tor Esa Vestergaard

    I believe Unity devs have access to all Asset Store assets when needed, otherwise, feel free to include Odin in your bug submission project or refer them to us for a build if needed.

  4. Guang Han reporter

    I found the root cause, it is nothing to do with valuedropdown feature.

    It is caused by window switching, I think the valuedropdown and other feature will create a temp window then change the focus back.

    But somehow the game window doesn’t agree on that. Thus it only responds to keyboard events but mouse events. So I have to make the game window focused.

    Which are:

    A. Change the game window screen settings (e.g: vsync).

    B. Make game window full screen.

    C. Drag out the game window from the tab bar and make it standalone.

    Would you mind to cross-check my theory?

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