- changed status to closed
PropertyRange and OnValueChanged combined don't send a callback when slider hits the end
Issue #725
closed
I have PropertyRange and OnValueChanged on a float variable, and it sets a UI slider. Sticking the slider to either end doesn’t send the final callback corresponding to the max/min value of the slider
A mockup of the code I have:
[OnValueChanged("@TestFn()"), PropertyRange(0f, 10f), ShowInInspector] private float testfloat; public void TestFn() { Debug.Log(testfloat); }
Dragging the slider to either end should work to reproduce this. The max and min values aren’t logged.
Unity 2019.3.6f1
Odin 3.0.1.0
Windows 10
Comments (1)
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I cannot get that to reproduce on my end using your provided versions. If you have any additional information feel free to share it.