PropertyRange and OnValueChanged combined don't send a callback when slider hits the end
Issue #725
new
I have PropertyRange and OnValueChanged on a float variable, and it sets a UI slider. Sticking the slider to either end doesn’t send the final callback corresponding to the max/min value of the slider
A mockup of the code I have:
[OnValueChanged("@TestFn()"), PropertyRange(0f, 10f), ShowInInspector] private float testfloat; public void TestFn() { Debug.Log(testfloat); }
Dragging the slider to either end should work to reproduce this. The max and min values aren’t logged.
Unity 2019.3.6f1
Odin 3.0.1.0
Windows 10