- edited description
[ShowIf] Attribute not respected on property with reference copy.
Issue #735
new
[DISCORD USERNAME: ColdPixel]
Windows 10 / Unity 2020.2.0f1
I have outlined exactly how to reproduce it below including code and video screen capture. I have noted that it applies to SerializedScriptableObject and ShowIf attribute, but it could be more broadly applicable (e.g. to Monobehaviours and other attributes).
Description: When a class has a [ShowIf] attribute, and a ScriptableObject includes two properties (e.g. 'myObject' and 'myReferenceCopy'), one of which is a reference to the other (e.g. 'myReferenceCopy = myObject'), then in the Inspector, the [ShowIf] attribute is not respected on the reference copy (e.g. 'myReferenceCopy'). See example code and screen capture below:
using Sirenix.OdinInspector;
public class TestSO : SerializedScriptableObject
{
public MyClass myObject;
public MyClass myReferenceCopy;
private void OnEnable()
{
myReferenceCopy = myObject;
}
}
public class MyClass
{
public bool showIt;
[ShowIf("showIt")]
public int myInt;
}
Video screen capture (GIF) is attached.
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