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assigned issue to
Project Validator not running in Unity Cloud Build
Issue #737
new
I have the following automated validation setup:
I tested this setup by deleting the script for one of my components. Sure enough, when I tried to build locally, it failed with a “Broken component” message. However, in Unity Cloud Build, the build still succeeded, and I didn’t see the broken component message anywhere in the Full Logs. Is there perhaps some code in the validation system that only allows it to run within the Unity Editor, and not in batch mode?
I am using Odin 3.0.2.0 in Editor Only mode on Unity 2020.1.8f1.
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