I have the following automated validation setup:
I tested this setup by deleting the script for one of my components. Sure enough, when I tried to build locally, it failed with a “Broken component” message. However, in Unity Cloud Build, the build still succeeded, and I didn’t see the broken component message anywhere in the Full Logs. Is there perhaps some code in the validation system that only allows it to run within the Unity Editor, and not in batch mode?
I am using Odin 18.104.22.168 in Editor Only mode on Unity 2020.1.8f1.