Script execution order just throws an exception

Issue #752 new
Václav Soukup created an issue

ArgumentException: An item with the same key has already been added. Key: Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Editor.dll.meta
System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <9577ac7a62ef43179789031239ba8798>:0)
UnityEditor.ScriptExecutionOrderInspector.ShowScriptPopup (UnityEngine.Rect r) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.ScriptExecutionOrderInspector.OnInspectorGUI () (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.AssetSettingsProvider.OnGUI (System.String searchContext) (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.SettingsWindow.DrawControls () (at <433cbae83977409887e43d50043210d2>:0)
UnityEditor.SettingsWindow.DrawSettingsPanel () (at <433cbae83977409887e43d50043210d2>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent (UnityEngine.UIElements.EventBase evt) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <dfc77513ee31474e91aa78f02ce15977>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <c4a43b17941d49159984b715d63f1a90>:0)

After clicking on the plus (triangle) The attached exception is thrown and nothing else happens.

Im on 2020.2.2f1

Editor only mode disabled

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