Applying prefab unsets all UnityEvent events if UnityEvent is property of non-MonoBehaviour script.

Issue #766 new
PJ Legendre created an issue

1. What happened? Applying prefab unsets all UnityEvent events if UnityEvent is property of non-MonoBehaviour script.

2. How can we reproduce it? Open the “TestScene” scene and apply changes to the “TestPrefab” game object

3. Screenshots:

Before apply:

After apply:

4. What version of Unity are you using? 2019.4.16f1

5. What version of Odin are you using? 3.0.4.0

6. Do you have Editor Only mode enabled? No

7. What operating system are you on? Windows 10

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