I'm using Unity 5.6.0f3 and OdinInspector 188.8.131.52
I'm unable to click on these indeterminate check boxes (see attached image), instead I need to traverse the entire subtree to disable everything. I don't know if this is by your design. I'm used to being able click these indeterminate boxes to enable or disable the entire tree below. It makes it cumbersome to go through and manually disable everything under the ApexPath library for instance; it's worse too if an indeterminate is in the subtree (as you see Steering under Apex).