Received signal SIGSEGV - [InspectorTypeDrawingConfigDrawer.cs:67] Sirenix.OdinInspector.Editor.InspectorTypeDrawingConfigDrawer

Issue #774 closed
Jack created an issue

Hi,

I get the error in the title after almost every time starting play. My project uses some of the DOTS framework so this is the only thing I could think of that might trigger this. Attached is a copy of the editor logs with the offending bug at the bottom.

Thanks

Comments (1)

  1. Tor Esa Vestergaard

    This might be tricky to fix on our end. Odin inspects all loaded assemblies and types and wraps all this in various try-catches to handle invalid assemblies/types, which usually just throw exceptions (it is frighteningly common for broken/invalid assemblies to be loaded in Unity).

    When just looking at a loaded type causes a hard crash, though, there’s not much we can do about it. There is something in your project which is so broken that this crash occurs - this will break any plugin that reflects over all loaded assemblies, so even without Odin you will likely see many issues occuring due to this.

    Your best bet is to remove plugins and packages until the error goes away and then isolate the exact cause and remove/fix it.

    I'm going to mark this as closed, as this matter is out of our hands - but good luck chasing the issue down, and if you want to leave some info here for future people searching for this issue regarding what it was if you find out, please feel free to do so :)

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