- What happened?
Changing a SkinnedMeshRenderer with a PropertyRange (int) causes issues (not the good SkinnedMeshRenderer being chosen). It does work during Play though but not in the Editor.
2. How can we reproduce it?
First image is the correct armor on “Clothes” = 2 (Fair Aqua Male Knight 03).
The armor doesn’t change if I set “Clothes” to 1 (it should change to a lighter armor, Fair Aqua Male Knight 02 in my list).
If I set “Clothes” back = to 2, it instead changes my armor to Fair Aqua Male Knight 02 (as if it was Clothes = 1).
Note: If I press the Cmd key on my keyboard, or click on my player in the hierarchy, the armor correctly updates.
6. Editor Only
7. Operating system
Mac OS Catalina 10.15.7