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assigned issue to
HideIf gets ignored in combination with HideInInlineEditor
Issue #795
new
How to reproduce: You really just need this script, there’s not much to this bug. You can also use ShowIf instead of HideIf, the result is the same.
using UnityEngine;
using Sirenix.OdinInspector;
public class Test : MonoBehaviour {
[HideIf("hide")] [HideInInlineEditors]
public int number = 5;
public bool hide = false;
}
Expected behavior: “number” is always hidden in InlineEditors and conditionally hidden outside of Inline Editors.
Actual behavior: the [HideIf] Attribute gets ignored. “number” is always hidden in InlineEditors but never hidden outside of inline Editors.
Unity version: 2020.3.2f1
Odin version: 3.0.5.1
Operating System: Manjaro Linux
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