OnValueChanged doesn't fire when “Revert to prefab value” action performed on a prefab instance

Issue #801 new
Grzegorz Brzęczyszczykiewicz created an issue
  1. What happened?
    OdinValueDrawer<T>.ValueEntry.OnValueChanged doesn't fire when "Revert to prefab value" action performed on a prefab instance.
    I also tested OdinValueDrawer<T>.ValueEntry.OnChildValueChanged and OdinValueDrawer<T>.Property.Tree.OnPropertyValueChanged, same result.
  2. How can we reproduce it?
    See screenshots
  3. If screenshots would help explain or demonstrate your issue, please include these.

  4. What version of Unity are you using?
    Tested with 2019.4.9f1 and 2021.2.0b12

  5. What version of Odin are you using? (See "Tools > Odin Inspector > About")
    3.0.9.0
  6. Do you have Editor Only mode enabled?
    Yes
  7. What operating system are you on?
    Windows 10

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