Changing non-serialized properties should not dirty the object

Issue #864 new
kris rok created an issue

Consider those:

[ShowInInspector]
private static bool Foo;

[ShowInInspector]
private int Bar { get; set; }

Changing them in the inspector should not dirty the object/scene/prefab as they do not get serialized and the change is transient until domain reload.

Comments (0)

  1. Log in to comment