ExecutionEngineException: Attempting to call method 'Sirenix.Serialization.DictionaryFormatter`2[[System.Int32, mscorlib, Version=2.0.0.0, Culture=, PublicKeyToken=b77a5c561934e089],[UnityEngine.Sprite[], UnityEngine, Version=0.0.0.0, Culture=, PublicKeyT System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Sirenix.Serialization.FormatterLocator.CreateFormatter (System.Type type, ISerializationPolicy policy) Sirenix.Serialization.FormatterLocator.GetFormatter (System.Type type, ISerializationPolicy policy) Sirenix.Serialization.ComplexTypeSerializer`1[T].WriteValue (System.String name, .T value, IDataWriter writer) Sirenix.Serialization.Serializer`1[T].WriteValueWeak (System.String name, System.Object value, IDataWriter writer) Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, IDataWriter writer, Boolean serializeUnityFields) Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1& referencedUnityObjects, DataFormat format, Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, SerializationData& data, Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize () Tools.InstantiateResource (System.String p_path, UnityEngine.Transform p_parent) Tools.InstantiateResource[T] (System.String p_path, UnityEngine.Transform p_parent) MonoManager`1[T].Create (UnityEngine.Transform p_parent) GameLoader.CreateManagers () GameLoader.Awake () Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Sirenix.Serialization.FormatterLocator.CreateFormatter (System.Type type, ISerializationPolicy policy) Sirenix.Serialization.FormatterLocator.GetFormatter (System.Type type, ISerializationPolicy policy) Sirenix.Serialization.ComplexTypeSerializer`1[T].WriteValue (System.String name, .T value, IDataWriter writer) Sirenix.Serialization.Serializer`1[T].WriteValueWeak (System.String name, System.Object value, IDataWriter writer) Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, IDataWriter writer, Boolean serializeUnityFields) Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, System.Byte[]& bytes, System.Collections.Generic.List`1& referencedUnityObjects, DataFormat format, Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) Sirenix.Serialization.UnitySerializationUtility.SerializeUnityObject (UnityEngine.Object unityObject, SerializationData& data, Boolean serializeUnityFields, Sirenix.Serialization.SerializationContext context) Sirenix.OdinInspector.SerializedMonoBehaviour.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize () Tools.InstantiateResource (System.String p_path, UnityEngine.Transform p_parent) Tools.InstantiateResource[T] (System.String p_path, UnityEngine.Transform p_parent) MonoManager`1[T].Create (UnityEngine.Transform p_parent) GameLoader.CreateManagers () GameLoader.Awake () Sirenix.Serialization.UnitySerializationUtility:SerializeUnityObject(Object, IDataWriter, Boolean) Sirenix.Serialization.UnitySerializationUtility:SerializeUnityObject(Object, Byte[]&, List`1&, DataFormat, Boolean, SerializationContext) Sirenix.Serialization.UnitySerializationUtility:SerializeUnityObject(Object, SerializationData&, Boolean, SerializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() Tools:InstantiateResource(String, Transform) Tools:InstantiateResource(String, Transform) MonoManager`1:Create(Transform) GameLoader:CreateManagers() GameLoader:Awake()