Commits

Author Commit Message Labels Comments Date
Ilkka Halila
Slightly reduced the size of the stockmanager, was too big for the default
Ilkka Halila
Updated Readme.txt
Ilkka Halila
Applied patch to prevent setting success=false on connection_map flag
Ilkka Halila
Properly remove water nodes when they evaporate
Ilkka Halila
Empty construction lists in a safer way, just calling clear would cause problems when walls and doors tried updating neighbours
Ilkka Halila
Made bees slightly less dangerous
Ilkka Halila
Updated the tutorial
Ilkka Halila
Changed blueleaf saplings and trees to the Misc. category like the other plants
Ilkka Halila
Reset order problems ugh
Ilkka Halila
Merged immortius' changes
Immortius
Fixes for linux build
Immortius
- Added missing initialization to TilesetParserV2
Immortius
Mergeed with ongoing changes.
Immortius
- Removed unused SpriteLayer enum.
Immortius
- Fixed a bug in the GLSL tiles shader.
Ilkka Halila
Fixed resetting related crash as well as drawing items
Ilkka Halila
Stopped Water::Update() from destroying itself, and thus invalidating a iterator used in Game::Update() and causing a crash
Ilkka Halila
Updated version number in Info.plist
Ilkka Halila
Merged piotrlegnica's changes
Cat Plus Plus
GCC warnings (3).
Cat Plus Plus
More narrowing conversions.
Cat Plus Plus
GCC warnings (2).
Cat Plus Plus
GCC warnings.
Cat Plus Plus
Fixed narrowing conversions.
Cat Plus Plus
Missing headers.
Cat Plus Plus
Removed outdated stuff.
Cat Plus Plus
Warnings.
Cat Plus Plus
Updated build system.
Cat Plus Plus
Added Game::ProgressScreen and made Game::SavingScreen/Game::LoadingScreen as shortcuts, and updated I/O code to use it. Moved WriteUInt and ReadUInt back into Serialization.cpp. Also fixed iterator debugging assertion.
Cat Plus Plus
Replaced strchr with a lambda.
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