1. Alex Szpakowski
  2. love-imagefont-improvements

Commits

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Author Commit Message Date Builds
rude
Merge default branch.
Branches
minor
rude
Fix compilation issue in MSVC2012.
Alex Szpakowski
Text drawing performance improvements (issue #532)
Bart van Strien
Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring
Bart van Strien
Disable Data:getPointer (issue #520)
Bart van Strien
Apply patch that fixes File:read from reading too much (on EOF) (bug #530)
Matthias Richter
More verbose VertexIndex::getType() (using numeric_limits)
Matthias Richter
Fix: Returning wrong type in VertexIndex::getType()
Matthias Richter
Match types in VertexIndex::getType()
Matthias Richter
Fix issue #517: Removing love.graphics.triangle
Branches
minor
Matthias Richter
Merge default branch
Branches
minor
Matthias Richter
Fix issue #494: Source:getDistance doesn't work
Matthias Richter
Fix issue #495: Large spritebatches doesn't render properly
Matthias Richter
Fix issue #514: Redundant if-clause in ImageData::paste
Matthias Richter
Close issue #519: Maximum stack depth reached error message.
Matthias Richter
Intel gets their way
Matthias Richter
Use opengl buffer ARB constistently in VertexBuffer.
Matthias Richter
VertexBuffer/SpriteBatch speed tweaks. - VertexBuffer holds permanent copy of the vertex data and is only read from GPU memory was written outside a sb:bind()/sb:unbind() pair. - "Orphan" the current GPU buffer on unmap() before uploading the changed data to the GPU to avoid implicit synchronisation lags.
Bart van Strien
Fix love.physics.getDistance
Bart van Strien
Disable love.graphics.quad
Branches
minor
Bart van Strien
Maerge in default
Branches
minor
Bart van Strien
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
Bart van Strien
Add Source:isPlaying
Bart van Strien
Catch possible exceptions thrown when locking a SpriteBatch twice
rude
Apply slime73's ParticleSystem patch.
rude
Use "L" to force wide literal string. If multi-byte character set is chosen, TEXT() does not produce a wide string, causing compilation errors.
Matthias Richter
Fix #234 again. Of course this means the texture coordinates are flipped again...
Matthias Richter
Fix bug where the compat message crashed love. If in conf.lua `t.screen' is set to false or nil, the OpenGL context will not be initialized, leading to a crash in 'Font::print()' when printing the compat message later on.
Matthias Richter
Possibly (code in issue does not fail on my machine) fix #486. Please test.
Bart van Strien
Update changelog a bit
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