Commits

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Author Commit Message Labels Comments Date
Alex Szpakowski
Improved shader member variable names, fixed up XCode project file
Alex Szpakowski
Merged rude/love into vertexshader/default
Bart van Strien
Reapply sdl's keyrepeat settings after setWindow
Alex Szpakowski
Removed code for tesselation and geometry shader detection
Alex Szpakowski
Merged in changes from main repository
rude
Added Canvas:getPixel(x, y). (pull request #17)
rude
Alexander's patch for improved mipmap API.
rude
Use GLint when getting GL_GENERATE_MIPMAP. Using GLboolean caused a stack corruption according to VS2012.
Bart van Strien
Enfore limits on ParticleSystem:setSizeVariation (issue #545)
Bart van Strien
Add Font:getAscent/getDescent/getBaseline (issue #445)
Bart van Strien
Make the default point style to setPoint 'smooth' (issue #543), and fix setPointStyle ignoring normal operation
Alex Szpakowski
Merge from root
Bart van Strien
Make sure love.errhand gets a local reference to print as well, and find the error handler at errortime (partial #390)
Bart van Strien
Add blend mode 'none' (issue #536)
Bart van Strien
Fix setVolumeLimits (issue #537)
Bart van Strien
Check for OpenGL 2.0 in NPOT check (issue #538)
Alex Szpakowski
Texel (texture2D) calls in shaders now return pure white instead of pure black when drawing untextured graphics primitives. This prevents the need for separate "passthrough" shaders to be used when drawing graphics primitives vs images.
Alex Szpakowski
Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
Alex Szpakowski
Improved clarity of some comments, variable names, and functions
Alex Szpakowski
Merged from main?
vrld
Fix PixelEffect texture unit pool. Fixes two problems: (1) Overwriting externs with the same name and (2) not using unused texture units properly. 1) Sending two different images to two different effects using the same extern name would use the same image for both effects, e.g.: effect_1:send('img', img_1) effect_2:send('img', img_2) -- also changes img to point to img_2 in effect_1! Fixed by localizing the name -> texture uni…
Alex Szpakowski
Merged in from main repository (originally from love-mipmap fork)
vrld
Merged in slime73/love-mipmap (pull request #18: Add mipmapping support to images)
Alex Szpakowski
Font objects now have mipmap filter and mipmap sharpness support
Alex Szpakowski
Removed names of unused parameters to quiet noisy compilers
Alex Szpakowski
Removed more unnecessary tabs in blank lines
Alex Szpakowski
Removed unnecessary tabs in empty lines, fixed texture filtering when the minification and mipmap filter are the same
Alex Szpakowski
Code cleanup
Alex Szpakowski
Added "mipmap" love.graphics.isSupported string
Alex Szpakowski
Fixed mipmap generation for pre-FBO systems, fixed NPOT check if mipmap filtering is enabled on an image before the texture is created
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