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Snowball

Snowball is an in progress 2D Game Framework written in C#. It uses SlimDX under the covers but the underlying technology is abstracted away from the end user.

Recent activity

smack0007

Commits by smack0007 were pushed to smack0007/Snowball

deb1252 - BeginDraw is now used to the set the RenderTarget instead of having a sepearate method. Refactored some DeviceLost logic.
smack0007

Commits by smack0007 were pushed to smack0007/Snowball

6e18d49 - Removed Graphics from Game class. The GraphicsDevice class now returns true or false from BeginDraw.
smack0007

Commits by smack0007 were pushed to smack0007/Snowball

55e032c - Add docs / more overloads for PerPixelCollision in CollisionHelper. Added the CollidesWith() method in Sprite. SpriteSheet(s) can now cache texture color data. Increased standard GamePadDeadZone ...
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