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Jason McKesson  committed 4e64718

Corrected BuildingTheTutorials mishap.

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File Documents/Building the Tutorials.xml

     <para>You will need minimal familiarity with using the command line in order to build these
         tutorials. Also, any mention of directories is always relative to where you unzipped this
         distribution.</para>
-    <section>
+    <simplesect>
         <title>File Structure</title>
         <para>The layout of the files in the tutorial directory is quite simple. The
                 <filename>framework</filename> directory and all directories of the form
             DocBook 5.0 format.</para>
         <para>Every other directory contains the code and build files for a library that the
             tutorials require.</para>
-    </section>
-    <section>
+    </simplesect>
+    <simplesect>
         <title>Necessary Utilities</title>
         <para>In order to build everything, you will need to download the <link
                 xlink:href="http://industriousone.com/premake">Premake 4</link> utility for your
             Premake once for each tutorial.</para>
         <para>The Premake download comes as a pre-built executable for all platforms of interest,
             including Linux.</para>
-    </section>
-    <section>
+    </simplesect>
+    <simplesect>
         <title>Unofficial OpenGL SDK</title>
         <para>The <link xlink:href="http://glsdk.sourceforge.net/docs/html/index.html">Unofficial
                 OpenGL SDK</link> is an aggregation of libraries, unifying a number of tools for
         <para>Note that there is no execution of <userinput>make install</userinput> or similar
             constructs. The SDK is designed to be used where it is; it does not install itself to
             any system directories on your machine. Incidentally, neither do these tutorials.</para>
-    </section>
-    <section>
+    </simplesect>
+    <simplesect>
         <title>TinyXML</title>
         <para><link xlink:href="http://sourceforge.net/projects/tinyxml/">TinyXML</link> is an XML
             parser. The framework uses an XML file format for loading complex 3D mesh data. This
         <para>Like the SDK, it uses Premake to generate its build files. So go to the
                 <filename>tinyxml</filename> directory and perform the steps as above to build
             it.</para>
-    </section>
-    <section>
+    </simplesect>
+    <simplesect>
         <title>Tutorial Building</title>
         <para>Each tutorial directory has a <filename>premake4.lua</filename> file; this file is
             used by Premake to generate the build files for that tutorial. Therefore, to build any
             in the <filename>framework</filename> directory is shared by every tutorial. It does the
             basic boilerplate work: creating a FreeGLUT window, etc. This allows the tutorial source
             files to focus on the useful OpenGL-specific code.</para>
-    </section>
+    </simplesect>
 </article>