- edited description
World._accel.GetUpdatedKeys() only returns properties for stimuli that are visible
Issue #33
resolved
Accelerated Shady.World instances can return all updated keys (canonical property names of the World and all stimuli that have changed value since last frame) with World._accel.GetUpdatedKeys(), but only visible stimuli are checked, which makes it impossible to use this method to access the initial values of a stimulus without first making it visible.
Also: is RecordUpdate() called on custom properties?
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