- edited description
Defer linearization/dithering/bit-combining to second shader
Issue #7
new
Deferred rendering: render current pipeline to a frame-buffer, then render the result as a single quad with a single texture and run it through the shader again to perform linearization/dithering.
Good for linearizing/dithering/bit-combining the result of stimuli that have been alpha-blended together.
Rendering to frame-buffer texture seems to work on macOS in --legacy
mode despite nominally requiring OpenGL 3+. This is another thing (like glFenceSync
) where we should test to see whether Linux is pickier than macOS, and also see how older versions of macOS behave.
Comments (5)
-
reporter -
reporter - edited description
-
reporter - edited description
- changed title to Defer linearization/dithering/bit-combining to second shader
-
reporter - edited description
-
reporter - marked as enhancement
- Log in to comment