+tankPlayer::tankPlayer()
+ bulletPointer = new Bullet[2];
+ bulletPointer[0].setBulletRotation(0.0f);
+ bulletPointer[0].setBulletSpeed(0.0f);
+ bulletPointer[1].setBulletX(0.0f);
+ bulletPointer[1].setBulletY(0.0f);
+ bulletPointer[1].setBulletRotation(0.0f);
+ bulletPointer[1].setBulletSpeed(0.0f);
+void tankPlayer::setXPosition(float xPos1)
+// Float is the parameter for Setter
+float tankPlayer::getXPosition()
+// Float is the function type for Getter
+void tankPlayer::setYPosition(float yPos1)
+float tankPlayer::getYPosition(void)
+void tankPlayer::setRotation(float rot1)
+float tankPlayer::getRotation(void)
+void tankPlayer::setRotRads(float rot2)
+float tankPlayer::getRotRads(void)
+void tankPlayer::setSpeed(float speed)
+float tankPlayer::getSpeed(void)
+void tankPlayer::setForward(bool forward)
+bool tankPlayer::getForward(void)
+void tankPlayer::setBackward(bool backward)
+bool tankPlayer::getBackward(void)
+void tankPlayer::setLeft(bool left)
+bool tankPlayer::getLeft(void)
+void tankPlayer::setRight(bool right)
+bool tankPlayer::getRight(void)
+void tankPlayer::setGun(bool gun)
+bool tankPlayer::getGun(void)
+void tankPlayer::setTurrRot(float turret)
+float tankPlayer::getTurrRot(void)
+void tankPlayer::setTurrLeft(bool turrleft)
+bool tankPlayer::getTurrLeft(void)
+void tankPlayer::setTurrRight(bool turrright)
+bool tankPlayer::getTurrRight(void)
+void tankPlayer::setTopSpeed(float TopSpeed)
+float tankPlayer::getTopSpeed(void)
+tankPlayer::~tankPlayer()
+ delete[] bulletPointer;