Source

gb_emulator / gb_emulator / src / gb_input.cpp

Author Commit Message Labels Comments Date
spencercw
Tidy up input handling a bit.
spencercw
Make consistent file names.
spencercw
Display an open ROM dialog when Ctrl+O is pressed.
spencercw
Add some tests for miscellaneous instructions and fix HALT and STOP implementations.
Branches
test
spencercw
Make GbCpu depend on GbMemory rather than just Gb to make testing easier.
Branches
test
spencercw
Separate GbMemory into an interface and a concrete class so it can be mocked for testing.
Branches
test
spencercw
Properly handle closing of the main window.
spencercw
Re-implement controller axis input handling.
spencercw
Re-implement controller input handling (buttons only).
spencercw
Re-implement keyboard input handling.
spencercw
Don't use SDL to manage the window when using Direct3D.
spencercw
#32 Allow the joystick analogue stick to be used as well as the d-pad.
spencercw
Change I/O port names to match those in the Game Boy Programming Manual.
spencercw
#45 Add optional support for doing the colour decoding in the pixel shader in
spencercw
#46 Add proper command line parsing.
spencercw
#28 Implement saving and loading of battery-backed RAM.
spencercw
Fix sound recording so it works in the release build.
spencercw
#23 Implement dumping of the generated audio to a .wav file.
spencercw
Implement suspension and continuation in the debugger.
Branches
debugger