Issue #84 new
Doombringer created an issue

The title says it all. Feared targets' movement cannot be seen - after a certain amount of time they 'teleport' couple of yards away. Also, the 'dumb running' also occurs here. For example, getting feared for 1 second will still cause you to walk to a certain direction for around 3-4 seconds. This 'walk' is uncontrollable.

Comments (1)

  1. Ghrim

    Yeah this is very frustrating especially since my lock is my main. What you see on your client is completely different than what happens on the feared player's client. Also being forced to continue walking as if you were still feared even though you have no fear effect on you is just as bad if not MORE annoying.

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