$sdk_root$			= false| false| X:\
$sdk_root_raw$		= false| false| $sdk_root$|			rawdata\
$local_root$		= false| false| $sdk_root$
$server_data_root$	= false| false| $sdk_root$|			rawdata\
$server_backup$		= true|  false| $server_data_root$|	backup\
$server_root$		= false| true|  \
$app_data_root$		= true|  false| $server_root$|		_appdata_\
;
$game_anims$		= true|  true|  $game_data$|		anims\|		*.anm;*.anms|	Animation files
$game_config$		= true|  false| $game_data$|		configs\
$game_data$			= false| true|  $sdk_root$|			gamedata\
$game_dm$			= true|  true|  $game_data$|		meshes\|	*.dm|			Detail Model files
$game_levels$		= true|  false| $game_data$|		levels\
$game_meshes$		= true|  true|  $game_data$|		meshes\|	*.ogf;*.omf|	Game Object files
$game_particles$	= true|  true|  $server_data_root$|	particles\
$game_scripts$		= true|  false| $game_data$|		scripts\|	*.script|		Game script files
$game_shaders$		= true|  true|  $game_data$|		shaders\
$game_sounds$		= true|  true|  $game_data$|		sounds\
$game_spawn$		= true|  false| $game_data$|		spawns\
$game_textures$		= true|  true|  $game_data$|		textures\
;
$game_saves$		= false| true|  savedgames\
$screenshots$		= true|  false| screenshots\
$logs$				= true|  false| $sdk_root$|			logs\|		*.err|			Log files
$temp$				= true|  false| $sdk_root$|			temp\
;
$import$			= true|  true|  $sdk_root$|			import\|			|		*.object;*.lwo;*.txt;*.xr;*.wav;*.obj;*.ltx;*.cpp|    Files
$clips$				= true|  true|  $server_data_root$|	objects\|	*.clip|			Object clips
$groups$			= true|  true|  $server_data_root$|	groups\|	*.group|		XRay groups
$level$				= false| false| $game_levels$
$maps$				= true|  true|  $server_data_root$|	levels\|	*.level|		XRay levels
$objects$			= true|  true|  $server_data_root$|	objects\|	*.object;*.lwo|	XRay objects
$sounds$			= true|  true|  $server_data_root$|	sounds\|	*.wav|			Wave files
$textures$			= true|  true|  $server_data_root$|	textures\
$detail_objects$	= true|  true|  $import$|			|			*.dti|			Detail indices
$omotion$			= true|  true|  $import$|			|			*.anm|			Object animation files
$omotions$			= true|  true|  $import$|			|			*.anms|			Object animation list files
$sbones$			= true|  true|  $import$|			|			*.bones|		Skeleton bone data files
$smotion$			= true|  true|  $import$|			|			*.skl;*.skls|	Skeleton motion files
