; Имена профилей
; <имя_профиля> = <секция_профиля>
;
; Profile names
; <profile_name> = <profile_section>
[profiles]
1098				= 1098_config
1114				= 1114_config
1154				= 1154_config
1469				= 1469_config
1472				= 1472_config
1475				= 1475_config
1511				= 1511_config
1537				= 1537_config
1569				= 1569_config
1580				= 1580_config
1623				= 1623_config
1629				= 1629_config
1632				= 1632_config
1829				= 1829_config
1844				= 1844_config
1834				= 1834_config
1842				= 1842_config
1850				= 1850_config
1865				= 1865_config
1935				= 1935_config
2218				= 2218_config
2205				= 2205_config
2215				= 2215_config
2232				= 2232_config
2571				= 2571_config
2559				= 2559_config
2588				= 2588_config
2945				= 2945_config
default				= 2947_config
3120				= 3120_config
cs					= 3456_config
cop					= 3870_config
aitest				= aitest_config

[sdks]
default				= sdk_config
cs					= sdkcs_config

; пути только абсолютные!
; absolute paths only
[1098_config]
$game_levels$		= X:\_builds_\build_1098\gamedata\levels\
shader_substs		= 1098_shader_substs

[1098_shader_substs]
; 1098
def_aref			= def_shaders\def_aref
def_vertex			= def_shaders\def_vertex
def_vertex_for_fog	= def_shaders\def_vertex
def_leaf			= flora\leaf_wave
def_leaf2			= flora\leaf_wave
particle_add		= particles\add
glow				= effects\glow
rockwalls7_detail	= default		; FIXME
def_vertex_ghost	= def_shaders\def_vertex
def_burning_vein	= default		; FIXME
def_specular_vein	= default		; FIXME
def_amb				= default		; FIXME
_collide			= default		; FIXME
landscape_lev5aztec	= default		; FIXME
fx_fog1				= default		; FIXME
fx_lava1			= default		; FIXME
fx_fluids2			= default		; FIXME

; 1114, 1154
[1114_config]
$game_levels$		= X:\_builds_\build_1114\gamedata\levels\
shader_substs		= 11xx_shader_substs
texture_substs		= 11xx_texture_substs
auto_gamemtls		= 11xx_auto_gamemtls

[1154_config]
$game_levels$		= X:\_builds_\build_1154\gamedata\levels\
shader_substs		= 11xx_shader_substs
texture_substs		= 11xx_texture_substs
auto_gamemtls		= 11xx_auto_gamemtls

[11xx_shader_substs]
flora\leaf			= flora\leaf_wave
flora\leaf_sux		= flora\leaf_wave
flora\trunk			= flora\trunk_wave
levels\l1_escape\terrain	= levels\escape_grass
levels\l1_escape\terrain_00	= levels\escape_grass

[11xx_texture_substs]
trees\trees_topolgreen		= trees\trees_topolgreenv
glass3						= fx\shadow		; FIXME

; в 1114/1154 материалов ещё не было, поэтому назначаем по текстуре.
; замена происходит _после_ подстановки текстур в соответствии с
; предыдущей секцией.
;
; Game materials were introduced in post 1114/1154 builds, so we
; have to auto-assign game material by texture. Note this happens
; after the texture substition is done according to previous section.
[11xx_auto_gamemtls]
$shadertest					= default
corp\corp_dog				= materials\cloth
corp\corp_human1			= materials\cloth
corp\corp_human2			= materials\cloth
corp\corp_human3			= materials\cloth
corp\corp_rat				= materials\cloth
corp\corp_stalker			= materials\cloth
corp\corp_zomby1			= materials\cloth
crete\crete_border1			= materials\concrete
crete\crete_border2			= materials\concrete
crete\crete_floor1			= materials\concrete
crete\crete_floor3			= materials\concrete
crete\crete_floor4			= materials\flooring_tile
crete\crete_floor4a			= materials\flooring_tile
crete\crete_floor_linol		= materials\flooring_tile
crete\crete_girder1			= materials\concrete
crete\crete_golima_daxa		= materials\concrete
crete\crete_pol_t			= materials\flooring_tile
crete\crete_potolok_gr		= materials\stucco
crete\crete_railborder1		= materials\concrete
crete\crete_railborder2		= materials\concrete
crete\crete_roof1			= materials\shifer
crete\crete_roof1_border	= materials\concrete
crete\crete_roof2			= materials\shifer
crete\crete_schiffer1		= materials\shifer
crete\crete_schiffer2		= materials\shifer
crete\crete_schiffer2a		= materials\shifer
crete\crete_schiffer3		= materials\shifer
crete\crete_stena_kraska_02	= materials\stucco
crete\crete_walls1			= materials\stucco
crete\crete_walls10			= materials\stucco
crete\crete_walls11			= materials\flooring_tile
crete\crete_walls12			= materials\concrete
crete\crete_walls13			= materials\stucco
crete\crete_walls14			= materials\flooring_tile
crete\crete_walls16			= materials\wood
crete\crete_walls16a		= materials\wood
crete\crete_walls17			= materials\stucco
crete\crete_walls17a		= materials\stucco
crete\crete_walls18			= materials\stucco
crete\crete_walls18a		= materials\stucco
crete\crete_walls19			= materials\stucco
crete\crete_walls2			= materials\wood
crete\crete_walls20			= materials\wood
crete\crete_walls3			= materials\concrete
crete\crete_walls4			= materials\concrete
crete\crete_walls5			= materials\concrete
crete\crete_walls6			= materials\stucco
crete\crete_walls7			= materials\stucco
crete\crete_walls8			= materials\stucco
crete\crete_walls8a			= materials\stucco
crete\crete_walls8b			= materials\stucco
crete\crete_walls9			= materials\stucco
crete\crete_walls9a			= materials\stucco
crete\crete_walls9_a		= materials\stucco
crete\crete_walls_tual		= materials\flooring_tile
crete\crete_walls_tual_a	= materials\flooring_tile
crete\crete_walls_tual_b	= materials\flooring_tile
det\det_kustsux1			= materials\cloth
door\door_j02				= materials\metal_plate
door\door_j03alfa			= materials\metal_plate
fbr\fbr_linoleum1			= default
fx\fx_fire1					= default
fx\fx_sun					= default
fx\shadow					= default
glas\glas_dirt				= materials\glass
glas\glas_windows1			= materials\glass
glas\glas_windows1a			= materials\glass
glas\glas_windows2a			= materials\glass
glas\glas_windows2b			= materials\glass
glas\glas_windows2c			= materials\glass
glas\glas_windows2d			= materials\glass
glas\glas_windows3			= materials\glass
glas\glas_windows3a			= materials\glass
glas\glas_windows3b			= materials\glass
glas\glas_windows4			= materials\glass
glas\glas_windows5b			= materials\glass
glas\glas_windows5c			= materials\glass
glas\glas_windows6			= materials\glass
glas\glas_windows6b			= materials\glass
grnd\grnd_asphalt1			= materials\asphalt
grnd\grnd_asphalt1_border	= materials\asphalt
grnd\grnd_asphalt2			= materials\asphalt
grnd\grnd_asphalt2			= materials\asphalt
grnd\grnd_asphalt2a			= materials\asphalt
grnd\grnd_asphalt3			= materials\asphalt
grnd\grnd_drygrass1			= materials\earth
grnd\grnd_drygrass1a		= materials\earth
grnd\grnd_dry_j02			= materials\earth
grnd\grnd_garbage1			= materials\earth
grnd\grnd_grass2			= materials\grass
grnd\grnd_grass4			= materials\grass
grnd\grnd_hangbush1			= materials\grass
grnd\grnd_mudwalls1			= materials\sand
grnd\grnd_mudwalls2			= materials\sand
grnd\grnd_obriv_a			= materials\sand
grnd\grnd_railroad1			= materials\earth
grnd\grnd_road_a			= materials\earth
grnd\grnd_road_a1			= materials\earth
levels\l1_escape\terrain	= materials\earth
levels\l1_escape\terrain_00	= materials\earth
mtl\mtl_angar_a				= materials\metal_plate
mtl\mtl_angar_a_d			= materials\metal_plate
mtl\mtl_bochka_01			= materials\tin
mtl\mtl_bochka_02			= materials\tin
mtl\mtl_bochka_03_r			= materials\tin
mtl\mtl_fence1				= materials\setka_rabica
mtl\mtl_fence2				= materials\setka_rabica
mtl\mtl_fence2n				= materials\setka_rabica
mtl\mtl_fence3				= materials\setka_rabica
mtl\mtl_fence4				= materials\setka_rabica
mtl\mtl_gate_j01a			= materials\metal_plate
mtl\mtl_metall_02_a			= materials\metal_plate
mtl\mtl_perehod01			= materials\tin
mtl\mtl_perehod02			= materials\tin
mtl\mtl_railroad_04			= materials\gravel
mtl\mtl_railroad_04_bok		= materials\metal
mtl\mtl_railroad_05			= materials\gravel
mtl\mtl_rails1				= materials\metal
mtl\mtl_resh_reil			= materials\metal
mtl\mtl_resh_reil_a			= materials\metal
mtl\mtl_resh_reil_b			= materials\metal
mtl\mtl_resh_reil_c			= materials\metal
mtl\mtl_shkaf				= materials\tin
mtl\mtl_steps1				= materials\metal_plate
mtl\mtl_trub_z_01			= materials\metal_pipe
mtl\mtl_tubes1				= materials\metal_pipe
mtl\mtl_tubes2				= materials\metal_pipe
mtl\mtl_tubes3				= materials\metal_pipe
mtl\mtl_tubes3a				= materials\metal_pipe
mtl\mtl_tubes4				= materials\metal_pipe
mtl\mtl_tubes51				= materials\metal_pipe
mtl\mtl_tubes6				= materials\metal_pipe
mtl\mtl_tubes_05_a			= materials\metal_pipe
mtl\mtl_vorota_a			= materials\metal_plate
mtl\mtl_walls1				= materials\metal_plate
mtl\mtl_walls10				= materials\metal_plate
mtl\mtl_walls11				= materials\metal_plate
mtl\mtl_walls12				= materials\metal_plate
mtl\mtl_walls13				= materials\metal_plate
mtl\mtl_walls14				= materials\metal_plate
mtl\mtl_walls15				= materials\metal_plate
mtl\mtl_walls16				= materials\metal_plate
mtl\mtl_walls1a				= materials\metal_plate
mtl\mtl_walls2				= materials\metal_plate
mtl\mtl_walls3				= materials\metal_plate
mtl\mtl_walls3a				= materials\metal_plate
mtl\mtl_walls4				= materials\metal_plate
mtl\mtl_walls5				= materials\metal_plate
mtl\mtl_walls6				= materials\metal_plate
mtl\mtl_walls7				= materials\metal_plate
mtl\mtl_walls8				= materials\metal_plate
mtl\mtl_walls9				= materials\metal_plate
mtl\mtl_walls9a				= materials\metal_plate
mtl\mtl_x-support1			= materials\metal_plate
mtl\mtl_x-support2			= materials\metal_plate
prop\prop_barbwire1			= materials\setka_rabica
prop\prop_barbwire2			= materials\setka_rabica
prop\prop_barbwire3			= materials\setka_rabica
prop\prop_barrel1_small		= materials\tin
prop\prop_batarea_p			= materials\metal_plate
prop\prop_bathhole1			= default
prop\prop_bathhole2			= default
prop\prop_bed1				= materials\setka_rabica
prop\prop_bed1a				= materials\setka_rabica
prop\prop_bed2				= materials\cloth
prop\prop_bed2a				= materials\cloth
prop\prop_bed2b				= materials\cloth
prop\prop_bed2c				= materials\cloth
prop\prop_bed2d				= materials\cloth
prop\prop_bed2h				= materials\cloth
prop\prop_box1				= materials\cloth
prop\prop_box1a				= materials\cloth
prop\prop_box1b				= materials\cloth
prop\prop_box2				= materials\cloth
prop\prop_box2a				= materials\cloth
prop\prop_box2b				= materials\cloth
prop\prop_braiding1			= default
prop\prop_busdead1			= materials\metal_plate
prop\prop_busdead1a			= materials\metal_plate
prop\prop_busdead1b			= materials\metal_plate
prop\prop_busdead1c			= materials\metal_plate
prop\prop_busdead1f			= materials\metal_plate
prop\prop_ceil				= materials\stucco
prop\prop_chair1			= materials\wooden_board
prop\prop_chair1a			= materials\wooden_board
prop\prop_clock1			= materials\glass
prop\prop_cloth2			= materials\cloth
prop\prop_crate1			= materials\metal_plate
prop\prop_crate2			= materials\metal_plate
prop\prop_crush_ceil		= materials\stucco
prop\prop_door1				= materials\wooden_board
prop\prop_door2				= materials\metal_plate
prop\prop_door3				= materials\wooden_board
prop\prop_door4				= materials\metal_plate
prop\prop_door5				= materials\metal_plate
prop\prop_door6				= materials\wooden_board
prop\prop_door7				= materials\metal_plate
prop\prop_door8				= materials\wooden_board
prop\prop_door9				= materials\wooden_board
prop\prop_door_a			= materials\wooden_board
prop\prop_door_tual			= materials\wooden_board
prop\prop_electricalunit1	= materials\tin
prop\prop_electricalunit2	= materials\tin
prop\prop_electricalunit3	= materials\tin
prop\prop_electricalunit3a	= materials\tin
prop\prop_electricalunit3b	= materials\tin
prop\prop_electroengine1	= materials\metal_plate
prop\prop_elektr			= materials\tin
prop\prop_garbage1			= materials\metal
prop\prop_govno				= default
prop\prop_grate1			= default
prop\prop_grate2			= default
prop\prop_grate4			= default
prop\prop_hanger1			= default
prop\prop_hanger2			= default
prop\prop_hanglock1			= materials\metal
prop\prop_hanglock2			= materials\metal
prop\prop_house_door1		= materials\wooden_board
prop\prop_kniga				= default
prop\prop_konserv1			= materials\tin
prop\prop_konserv2			= materials\tin
prop\prop_konserv3			= materials\tin
prop\prop_kruchok			= default
prop\prop_lampa_g			= default
prop\prop_lampa_galogen		= default
prop\prop_lampa_galogen_2s	= default
prop\prop_lampa_g_red2		= default
prop\prop_lampa_o			= materials\tin
prop\prop_lamppost1			= default
prop\prop_lamppost1a		= default
prop\prop_lamppost1b		= default
prop\prop_lamppost2			= default
prop\prop_lamppost2a		= default
prop\prop_lep1				= default
prop\prop_lep1a				= default
prop\prop_lift_button		= default
prop\prop_lift_door			= materials\wooden_board
prop\prop_locker1			= materials\wooden_board
prop\prop_locker1_s			= materials\wooden_board
prop\prop_mattress1			= materials\cloth
prop\prop_musor_01			= materials\metal_plate
prop\prop_number1			= materials\tin
prop\prop_ognetushit		= materials\tin
prop\prop_paper				= materials\fake
prop\prop_plafond1			= materials\glass
prop\prop_plitka_lab		= materials\flooring_tile
prop\prop_priluki			= default
prop\prop_primab			= default
prop\prop_primar			= default
prop\prop_prozektor			= materials\glass
prop\prop_pult1				= materials\tin
prop\prop_radiator1			= materials\metal
prop\prop_radiator2			= materials\metal
prop\prop_roadblock1		= materials\concrete
prop\prop_roadborder1		= materials\metal_plate
prop\prop_roadborder1_rear	= materials\metal_plate
prop\prop_roadborder2		= materials\concrete
prop\prop_roadborder21		= materials\concrete
prop\prop_sheet				= materials\cloth
prop\prop_shirma1			= materials\cloth
prop\prop_shitok			= materials\tin
prop\prop_sigarets			= default
prop\prop_socket1			= default
prop\prop_stupeni_a			= materials\concrete
prop\prop_stupeni_b			= materials\concrete
prop\prop_switch1			= default
prop\prop_tabl				= materials\wooden_board
prop\prop_table1			= materials\wooden_board
prop\prop_table1a			= materials\wooden_board
prop\prop_table1b			= materials\wooden_board
prop\prop_table1c			= materials\wooden_board
prop\prop_tempmeter1		= materials\tin
prop\prop_tor3				= default
prop\prop_tor4				= default
prop\prop_trainwheel1		= materials\metal
prop\prop_trainwheel1a		= materials\metal
prop\prop_trainwheel2		= materials\metal
prop\prop_trube				= materials\metal_pipe
prop\prop_truckdead1		= materials\wooden_board
prop\prop_truckdead1a		= materials\metal_plate
prop\prop_truckdead1b		= materials\metal_plate
prop\prop_tubedetails1		= materials\metal_pipe
prop\prop_tubedetails2		= materials\metal_pipe
prop\prop_ukazatel			= materials\tin
prop\prop_vac				= materials\metal_plate		; ???
prop\prop_vagon01			= materials\wooden_board
prop\prop_vagon01a			= materials\metal_plate
prop\prop_vagon01b			= materials\metal_plate
prop\prop_vagon01c			= materials\metal_plate
prop\prop_vagon01d			= materials\metal_plate
prop\prop_vagon01e			= materials\metal_plate
prop\prop_vagon02			= materials\metal_plate
prop\prop_vagon02a			= materials\metal_plate
prop\prop_vagon02b			= materials\metal_plate
prop\prop_vagon02e			= materials\metal_plate
prop\prop_vagon04			= materials\metal_plate
prop\prop_vagon04a			= materials\metal_plate
prop\prop_voda1				= materials\glass
prop\prop_wardrobe1			= materials\wooden_board
prop\prop_wardrobe1a		= materials\wooden_board
prop\prop_wardrobe2			= materials\wooden_board
prop\prop_wardrobe2a		= materials\wooden_board
prop\prop_waterpump1_step	= materials\metal_plate
prop\prop_wheel1_small		= materials\metal_plate
prop\prop_wheel2_small		= materials\metal_plate
prop\prop_wires1			= materials\fake
prop\prop_woodenreel1		= materials\wooden_board
prop\prop_yantar			= materials\cloth
sign\sign_stop1				= materials\tin
sign\sign_stop1_rear		= materials\tin
sign\sign_voltage1			= materials\tin
sign\sign_ziggyroad1		= materials\tin
sign\sign_ziggyroad1_rear	= materials\tin
ston\ston_asfalt_a			= materials\asphalt
ston\ston_asfalt_a_r		= materials\asphalt
ston\ston_asfalt_b			= materials\asphalt
ston\ston_asfalt_c			= materials\asphalt
ston\ston_big_kirp			= materials\bricks
ston\ston_bordur_j01		= materials\concrete
ston\ston_bordur_j03		= materials\concrete
ston\ston_bricks1			= materials\bricks
ston\ston_bricks10			= materials\bricks
ston\ston_bricks11			= materials\bricks
ston\ston_bricks12			= materials\bricks
ston\ston_bricks12a			= materials\bricks
ston\ston_bricks2			= materials\bricks
ston\ston_bricks3			= materials\bricks
ston\ston_bricks4			= materials\bricks
ston\ston_bricks5			= materials\bricks
ston\ston_bricks6			= materials\bricks
ston\ston_bricks7			= materials\bricks
ston\ston_bricks8			= materials\bricks
ston\ston_bricks9			= materials\bricks
ston\ston_bricks_1973		= materials\bricks
ston\ston_kirpichi_a		= materials\bricks
ston\ston_osnova			= materials\concrete
ston\ston_plints1			= materials\concrete
ston\ston_plints2			= materials\concrete
ston\ston_rocks1			= materials\concrete
ston\ston_ros_wall_03		= materials\stucco
ston\ston_stena_04a			= materials\concrete
ston\ston_stena_04b			= materials\concrete
ston\ston_stena_04c			= materials\concrete
ston\ston_stena_04d			= materials\concrete
ston\ston_stena_04e			= materials\concrete
ston\ston_stena_04f			= materials\concrete
ston\ston_stena_04g			= materials\concrete
ston\ston_stena_04h			= materials\concrete
ston\ston_stena_05b			= materials\stucco
ston\ston_stena_06a			= materials\bricks
ston\ston_stena_07_a		= materials\stucco
ston\ston_stena_07_c		= materials\stucco
ston\ston_stena_07_d		= materials\stucco
ston\ston_stena_07_e		= materials\stucco
ston\ston_stolb_rail		= materials\concrete
ston\ston_walls1			= materials\concrete
ston\ston_walls2			= materials\concrete
ston\ston_walls3			= materials\concrete
ston\ston_walls4			= materials\concrete
ston\ston_walls4_border		= materials\concrete
ston\ston_zabor_02			= materials\concrete
terrain\terrain_l1escape	= materials\earth
terrain\terrain_rainbow		= materials\earth
trees\trees_bark			= materials\tree_trunk
trees\trees_byaka			= materials\bush
trees\trees_elka			= materials\bush
trees\trees_elkabark		= materials\tree_trunk
trees\trees_forestwall1		= default
trees\trees_forestwall2		= default
trees\trees_kustik1			= materials\bush
trees\trees_topolgreenv		= materials\tree_trunk
trees\trees_vetka			= materials\bush
trees\trees_vetka1			= materials\bush
trees\trees_vetkabig		= materials\bush
trees\trees_vetkabig		= materials\bush
trees\trees_vetkagreen		= materials\bush
trees\trees_vetkagreen3		= materials\bush
trees\trees_vetkagreen3		= materials\bush
trees\trees_vetkagreen5		= materials\bush
trees\trees_vetkatopol		= materials\bush
veh\veh_btr					= materials\metal
veh\veh_btr_br				= materials\metal
veh\veh_diesel1				= materials\metal
veh\veh_diesel1b			= materials\metal_plate
veh\veh_diesel1c			= materials\metal_plate
veh\veh_diesel1d			= materials\metal_plate
veh\veh_diesel2				= materials\metal
veh\veh_diesel2b			= materials\metal_plate
veh\veh_diesel2c			= materials\metal_plate
veh\veh_diesel2d			= materials\metal_plate
veh\veh_lada1				= materials\metal_plate
veh\veh_ladawheels1			= materials\cloth
veh\veh_moskvitch1			= materials\metal_plate
veh\veh_niva1				= materials\metal_plate
veh\veh_nivawheels1			= materials\cloth
veh\veh_nivawheels1a		= materials\cloth
veh\veh_raf1				= materials\metal_plate
veh\veh_rafwheel1			= materials\cloth
water\water_pool1			= materials\water
wind\wind_04				= materials\glass
wind\wind_05				= materials\glass
wind\wind_j06b				= materials\glass
wind\wind_okno_a_01			= materials\glass
wind\wind_okno_a_02			= materials\glass
wood\wood_chipboard1		= materials\wood
wood\wood_doski				= materials\wooden_board
wood\wood_perila			= materials\wooden_board
wood\wood_plank1			= materials\wooden_board
wood\wood_plank2			= materials\wooden_board
wood\wood_plank3			= materials\wooden_board
wood\wood_plank4			= materials\wooden_board
wood\wood_plank5			= materials\wooden_board
wood\wood_plank6			= materials\wooden_board
wood\wood_plank7			= materials\wooden_board
wood\wood_platband1			= materials\wooden_board
wood\wood_tor				= materials\wooden_board
wood\wood_walls1			= materials\wood
wood\wood_walls10			= materials\wood
wood\wood_walls11			= materials\wood
wood\wood_walls2			= materials\wood
wood\wood_walls3			= materials\wood
wood\wood_walls4			= materials\wood
wood\wood_walls4a			= materials\wood
wood\wood_walls5			= materials\wood
wood\wood_walls6			= materials\wood
wood\wood_walls6a			= materials\wood
wood\wood_walls7			= materials\wood
wood\wood_walls7a			= materials\wood
wood\wood_walls8			= materials\wood
wood\wood_walls9			= materials\wood
wood\wood_wire				= materials\wooden_board

; 1469
[1469_config]
$game_data$					= X:\_builds_\build_1469\gamedata\
$game_levels$				= X:\_builds_\build_1469\gamedata\levels\
shader_substs				= 1472_shader_substs
inadhesive_shaders			= 1469_inadhesive_shaders
wallmark_shaders			= 1469_wallmark_shaders
texture_substs				= 1472_texture_substs
fake_mu_gamemtls			= 1865_fake_mu_gamemtls
fake_gamemtls				= 1865_fake_gamemtls

[1469_inadhesive_shaders]
effects\fx_refl

[1469_wallmark_shaders]
wallmarks\wallmark_default

; 1472
[1472_config]
$game_data$					= X:\_builds_\build_1472\gamedata\
$game_levels$				= X:\_builds_\build_1472\gamedata\levels\
shader_substs				= 1472_shader_substs
inadhesive_shaders			= 1472_inadhesive_shaders
wallmark_shaders			= 1472_wallmark_shaders
texture_substs				= 1472_texture_substs
fake_mu_gamemtls			= 1865_fake_mu_gamemtls
fake_gamemtls				= 1865_fake_gamemtls

[1472_shader_substs]
flora\leaf						= flora\leaf_wave
flora\leaf_sux					= flora\leaf_wave
flora\trunk						= flora\trunk_wave
levels\escape					= levels\escape_grass
levels\l1_escape\terrain		= levels\escape_grass
levels\l1_escape\terrain_00		= levels\escape_grass
levels\garbage					= levels\garbage_grass
levels\cs_level1				= levels\military_grass
levels\l_lenin\terrain_grass	= levels\escape_grass

[1472_texture_substs]
trees\trees_topolgreen			= trees\trees_topolgreenv

[1472_inadhesive_shaders]
effects\fx_refl

[1472_wallmark_shaders]
wallmarks\wallmark_default

; 1475
[1475_config]
$game_data$					= X:\_builds_\build_1475\gamedata\
$game_levels$				= X:\_builds_\build_1475\gamedata\levels\
shader_substs				= 1475_shader_substs
inadhesive_shaders			= 1475_inadhesive_shaders
wallmark_shaders			= 1475_wallmark_shaders
fake_mu_gamemtls			= 1865_fake_mu_gamemtls
fake_gamemtls				= 1865_fake_gamemtls

[1475_shader_substs]
levels\rostok_ground			= levels\mp_rostok_grass
levels\rostok_asfalt			= levels\mp_rostok_asfalt
levels\rostok_ground_dirt		= levels\mp_rostok_sand
levels\frodo_generators			= levels\mp_prypiat_grass
levels\frodo_generators_road	= levels\mp_prypiat_asfalt

[1475_wallmark_shaders]
wallmarks\wallmark_default

[1475_inadhesive_shaders]
effects\fx_refl

; 1511
[1511_config]
$game_data$				= X:\_builds_\build_1511\gamedata\
$game_levels$			= X:\_builds_\build_1511\gamedata\levels\
shader_substs			= 1511_shader_substs
inadhesive_shaders		= 1511_inadhesive_shaders
wallmark_shaders		= 1511_wallmark_shaders
fake_mu_gamemtls		= 1865_fake_mu_gamemtls
fake_gamemtls			= 1865_fake_gamemtls

[1511_shader_substs]
levels\frodo_generators			= levels\mp_prypiat_grass
levels\frodo_generators_road	= levels\mp_prypiat_asfalt
levels\l_lenin\terrain_grass	= levels\escape_grass

[1511_inadhesive_shaders]
effects\fx_refl

[1511_wallmark_shaders]
wallmarks\wallmark_default

; 1537
[1537_config]
$game_data$				= X:\_builds_\build_1537\gamedata\
$game_levels$			= X:\_builds_\build_1537\gamedata\levels\
shader_substs			= 1537_shader_substs
inadhesive_shaders		= 1537_inadhesive_shaders
wallmark_shaders		= 1537_wallmark_shaders
fake_mu_gamemtls		= 1865_fake_mu_gamemtls
fake_gamemtls			= 1865_fake_gamemtls
settings				= 1537_settings

[1537_shader_substs]
levels\bs_ground				= levels\bar_gravel
levels\bs_rocks					= levels\bar_gravel
levels\bs_road					= levels\bar_asphalt
levels\bs_road					= levels\bar_asphalt
levels\l1_escape\terrain_rocks	= levels\bar_gravel

[1537_inadhesive_shaders]
effects\fx_refl

[1537_wallmark_shaders]
wallmarks\wallmark_default

[1537_settings]
ladders_gamemtl			= materials\fake_ladder

; 1569
[1569_config]
$game_data$				= X:\_builds_\build_1569\gamedata\
$game_levels$			= X:\_builds_\build_1569\gamedata\levels\
settings				= 1537_settings

; 1580
[1580_config]
$game_data$				= X:\_builds_\build_1580\gamedata\
$game_levels$			= X:\_builds_\build_1580\gamedata\levels\
shader_substs			= 1580_shader_substs
inadhesive_shaders		= 1580_inadhesive_shaders
wallmark_shaders		= 1580_wallmark_shaders
fake_mu_gamemtls		= 1865_fake_mu_gamemtls
fake_gamemtls			= 1865_fake_gamemtls

[1580_shader_substs]
levels\l_lenin\terrain_grass	= levels\escape_grass
levels\asfalt_pr				= levels\pripyat_asfalt

[1580_inadhesive_shaders]
effects\fx_refl

[1580_wallmark_shaders]
wallmarks\wallmark_default

; 1623
[1623_config]
$game_data$				= X:\_builds_\build_1623\gamedata\
$game_levels$			= X:\_builds_\build_1623\gamedata\levels\
settings				= 1537_settings

; 1629
[1629_config]
$game_data$				= X:\_builds_\build_1629\gamedata\
$game_levels$			= X:\_builds_\build_1629\gamedata\levels\

; 1632
[1632_config]
$game_data$				= X:\_builds_\build_1632\gamedata\
$game_levels$			= X:\_builds_\build_1632\gamedata\levels\
shader_substs			= 1829_shader_substs

; 1829
[1829_config]
$game_data$				= X:\_builds_\build_1829\gamedata\
$game_levels$			= X:\_builds_\build_1829\gamedata\levels\
shader_substs			= 1829_shader_substs

[1829_shader_substs]
levels\boloto_asfalt	= levels\escape_asfalt
levels\boloto_gr		= levels\escape_grass

; 1834
[1834_config]
$game_data$				= X:\_builds_\build_1834\gamedata\
$game_levels$			= X:\_builds_\build_1834\gamedata\levels\
shader_substs			= 1834_shader_substs
fake_mu_gamemtls		= 1834_fake_mu_gamemtls
fake_gamemtls			= 1834_fake_gamemtls
inadhesive_shaders		= 1834_inadhesive_shaders
wallmark_shaders		= 1834_wallmark_shaders

[1834_shader_substs]
levels\boloto_asfalt	= levels\escape_asfalt
levels\boloto_gr		= levels\escape_grass
levels\level_2_ter		= levels\agroprom_grass
levels\level_2_asfalt	= levels\agroprom_asfalt
levels\cs_level1		= levels\military_grass
levels\escape			= levels\escape_grass

[1834_wallmark_shaders]
effects\wallmark

[1834_fake_mu_gamemtls]
materials\bush
materials\tree_trunk

[1834_fake_gamemtls]
materials\fake
materials\fake_ladders

[1834_inadhesive_shaders]
effects\fx_refl

; 1842
[1842_config]
$game_data$				= X:\_builds_\build_1842\gamedata\
$game_levels$			= X:\_builds_\build_1842\gamedata\levels\
shader_substs			= 1842_shader_substs
fake_mu_gamemtls		= 1842_fake_mu_gamemtls
fake_gamemtls			= 1842_fake_gamemtls
inadhesive_shaders		= 1842_inadhesive_shaders
wallmark_shaders		= 1842_wallmark_shaders

[1842_shader_substs]
levels\escape			= levels\escape_grass
levels\garbage			= levels\garbage_grass
levels\cs_level1		= levels\military_grass
levels\level_2_ter		= levels\agroprom_grass
levels\level_2_asfalt	= levels\agroprom_asfalt
levels\boloto_asfalt	= levels\escape_asfalt
levels\boloto_gr		= levels\escape_grass
levels\water02			= effects\water

[1842_wallmark_shaders]
effects\wallmark

[1842_fake_mu_gamemtls]
materials\bush
materials\tree_trunk

[1842_fake_gamemtls]
materials\fake

[1842_inadhesive_shaders]
effects\fx_refl

; 1844
[1844_config]
$game_data$				= X:\_builds_\build_1844\gamedata\
$game_levels$			= X:\_builds_\build_1844\gamedata\levels\
shader_substs			= 1844_shader_substs
fake_mu_gamemtls		= 1844_fake_mu_gamemtls
fake_gamemtls			= 1844_fake_gamemtls
inadhesive_shaders		= 1844_inadhesive_shaders
wallmark_shaders		= 1844_wallmark_shaders

[1844_shader_substs]
levels\boloto_asfalt	= levels\escape_asfalt
levels\boloto_gr		= levels\escape_grass
levels\cs_level1		= levels\military_grass
levels\escape			= levels\escape_grass

[1844_wallmark_shaders]
effects\wallmark

[1844_fake_mu_gamemtls]
materials\bush
materials\tree_trunk
materials\tree_leaf

[1844_fake_gamemtls]
materials\fake
materials\fake_ladders

[1844_inadhesive_shaders]
effects\fx_refl

; 1850
[1850_config]
$game_data$				= X:\_builds_\build_1850\gamedata\
$game_levels$			= X:\_builds_\build_1850\gamedata\levels\
shader_substs			= 1850_shader_substs
fake_mu_gamemtls		= 1865_fake_mu_gamemtls
fake_gamemtls			= 1850_fake_gamemtls
inadhesive_shaders		= 1850_inadhesive_shaders
wallmark_shaders		= 1850_wallmark_shaders

[1850_shader_substs]
levels\level_2_ter		= levels\agroprom_grass
levels\level_2_asfalt	= levels\agroprom_asfalt
levels\boloto_asfalt	= levels\escape_asfalt
levels\boloto_gr		= levels\escape_grass

[1850_wallmark_shaders]
effects\wallmark

[1850_fake_gamemtls]
materials\fake


[1850_inadhesive_shaders]
effects\fx_refl

; 1865
[1865_config]
$game_data$				= X:\_builds_\build_1865\gamedata\
$game_levels$			= X:\_builds_\build_1865\gamedata\levels\
shader_substs			= 1865_shader_substs
fake_mu_gamemtls		= 1865_fake_mu_gamemtls
fake_gamemtls			= 1865_fake_gamemtls
inadhesive_shaders		= 1865_inadhesive_shaders
wallmark_shaders		= 1865_wallmark_shaders

[1865_shader_substs]
levels\garbage				= levels\garbage_grass
levels\level_2_ter			= levels\agroprom_grass
levels\level_2_asfalt		= levels\agroprom_asfalt
levels\frodo_dd_asfalt		= levels\darkvalley_asfalt
levels\frodo_dd_pesok		= levels\darkvalley_sand
levels\frodo_dd				= levels\darkvalley_grass
levels\bs_ground			= levels\bar_grass
levels\bs_rocks				= levels\bar_gravel
levels\bs_road				= levels\bar_asfalt
levels\bs_trot				= levels\bar_asphalt
levels\rostok_asfalt		= levels\mp_rostok_asfalt
levels\rostok_ground		= levels\mp_rostok_grass
levels\rostok_ground_dirt	= levels\mp_rostok_sand
levels\yantar_ground		= levels\yantar_earth
levels\yantar_ozero			= levels\yantar_earth
levels\boloto_asfalt		= levels\escape_asfalt
levels\boloto_gr			= levels\escape_grass
levels\water02				= effects\water

[1865_wallmark_shaders]
effects\wallmark

[1865_fake_mu_gamemtls]
materials\bush
materials\tree_trunk
materials\tree_leaf

[1865_fake_gamemtls]
materials\fake
materials\fake_ladders

[1865_inadhesive_shaders]
effects\fx_refl

; 1935
[1935_config]
$game_data$				= X:\_builds_\build_1935\gamedata\
$game_levels$			= X:\_builds_\build_1935\gamedata\levels\
shader_substs			= 1935_shader_substs
fake_mu_gamemtls		= 1865_fake_mu_gamemtls
fake_gamemtls			= 1865_fake_gamemtls
inadhesive_shaders		= 1865_inadhesive_shaders
wallmark_shaders		= 1865_wallmark_shaders

[1935_shader_substs]
levels\garbage                  = levels\garbage_grass
levels\level_2_ter              = levels\agroprom_grass
levels\level_2_asfalt           = levels\agroprom_asfalt
levels\frodo_dd_asfalt		= levels\darkvalley_asfalt
levels\frodo_dd_pesok		= levels\darkvalley_sand
levels\yantar_ground            = levels\yantar_earth
levels\yantar_ozero             = levels\yantar_earth
levels\boloto_asfalt            = levels\escape_asfalt
levels\boloto_gr                = levels\escape_grass
levels\frodo_generators         = levels\mp_prypiat_grass
levels\frodo_generators_road    = levels\mp_prypiat_asfalt
levels\l_lenin\terrain_grass	= levels\mp_railroad_grass
levels\lov_detail               = levels\darkvalley_grass
levels\lov_detail_asfalt        = levels\darkvalley_asfalt
levels\water_ryska_lex          = effects\waterryaska
levels\water01                  = effects\water
levels\water02                  = effects\water

; 2218
[2218_config]
$game_data$				= X:\_builds_\build_2218\gamedata\
$game_levels$			= X:\_builds_\build_2218\gamedata\levels\
shader_substs			= 2215_shader_substs
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 2xxx_fake_gamemtls
inadhesive_shaders		= 2205_inadhesive_shaders
wallmark_shaders		= 2205_wallmark_shaders

; 2205
[2205_config]
$game_data$				= X:\_builds_\build_2205\gamedata\
$game_levels$			= X:\_builds_\build_2205\gamedata\levels\
shader_substs			= 2215_shader_substs
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 2xxx_fake_gamemtls
inadhesive_shaders		= 2205_inadhesive_shaders
wallmark_shaders		= 2205_wallmark_shaders

[2205_wallmark_shaders]
effects\wallmark
effects\wallmarkset
effects\wallmarkblend

[2205_inadhesive_shaders]
effects\watertest
effects\watertest-1
def_shaders\def_refl_trans

; 2215
[2215_config]
$game_data$				= X:\_builds_\build_2215\gamedata\
$game_levels$			= X:\_builds_\build_2215\gamedata\levels\
shader_substs			= 2215_shader_substs
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 2xxx_fake_gamemtls
inadhesive_shaders		= 2xxx_inadhesive_shaders
wallmark_shaders		= 2xxx_wallmark_shaders

[2215_shader_substs]
levels\level_dx9_asfalt			= levels\mp_factory_asfalt
levels\level_dx9_ter			= levels\mp_factory_grass
levels\terazoid_exp-bath_r		= levels\mp_atp_asfalt
levels\terazoid_exp-bath_t		= levels\mp_atp_grass
levels\mp_factory_cy2701		= levels\mp_factory_grass
levels\mp_factory_cy27			= levels\mp_factory_asfalt
levels\l_lenin\terrain_grass	= levels\mp_railroad_grass
levels\frodo_dd_asfalt			= levels\mp_railroad_asfalt
levels\frodo_dd_pesok			= levels\mp_railroad_sand
levels\frodo_generators			= levels\mp_prypiat_grass
levels\garbage					= levels\garbage_grass
levels\bs_road					= levels\bar_asfalt
levels\level_2_ter				= levels\agroprom_grass
levels\level_2_asfalt 			= levels\agroprom_asfalt
levels\lov_detail				= levels\darkvalley_grass
levels\lov_detail_asfalt		= levels\darkvalley_asfalt
levels\loc_detail				= levels\darkvalley_grass
levels\l07_military_gr			= levels\military_grass
levels\l07_military_asfalt		= levels\military_asfalt
levels\radar_gr					= levels\radar_grass
levels\l10_radar_gr				= levels\radar_grass
levels\l10_radar_asfalt         = levels\radar_asfalt
levels\water01                  = effects\water

; фильтр для зашитых в геометрию декалей
;
; filter to detect compiled-in wallmarks (level.wallmarks is redundant)
[2xxx_wallmark_shaders]
effects\wallmark
effects\wallmarkset
effects\wallmarkblend
effects\wallmarkmult

; к MU-моделям можно подклеивать CFORM-кусочки только с
; перечисленными материалами.
;
; Only CFORM-cuts with game materials listed below will be merged.
[2xxx_fake_mu_gamemtls]
materials\bush
materials\tree_trunk

; в <level_name>_fake.object будут попадать лишь CFORM-кусочки
; с перечисленными материалами.
;
; <level_name>_fake.object will contain only CFORM-cuts with
; game materials listed here.
[2xxx_fake_gamemtls]
materials\fake
materials\death

; кусочки с такими engine_shader'ами нельзя приклеивать к чему-либо
;
; geometry cuts with engine shaders listed below cannot be merged
[2xxx_inadhesive_shaders]
effects\water
effects\waterstuden
effects\waterryaska
effects\lightplanes
;selflight

; 2232
[2232_config]
$game_data$				= X:\_builds_\build_2232\gamedata\
$game_levels$			= X:\_builds_\build_2232\gamedata\levels\
shader_substs			= 2232_shader_substs
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 2xxx_fake_gamemtls
inadhesive_shaders		= 2xxx_inadhesive_shaders
wallmark_shaders		= 2232_wallmark_shaders

[2232_shader_substs]
levels\garbage					= levels\garbage_grass
levels\bs_ground				= levels\bar_grass
levels\rostok_asfalt_mp			= levels\mp_rostok_asfalt
levels\level_2_ter				= levels\agroprom_grass
levels\level_2_asfalt			= levels\agroprom_asfalt
levels\lov_detail				= levels\darkvalley_grass
levels\lov_detail_asfalt		= levels\darkvalley_asfalt
levels\loc_detail				= levels\darkvalley_grass
levels\mp_factory_cy27pesok		= levels\mp_rostok_sand
levels\l_lenin\terrain_grass	= levels\mp_railroad_grass
levels\frodo_dd_asfalt			= levels\mp_railroad_asfalt
levels\frodo_dd_pesok			= levels\mp_railroad_sand
levels\l07_military_gr			= levels\military_grass
levels\l07_military_asfalt		= levels\military_asfalt
levels\water01					= effects\water

[2232_wallmark_shaders]
effects\wallmark
effects\wallmarkset
effects\wallmarkblend

; 2571
[2571_config]
$game_data$						= X:\_builds_\build_2571\gamedata\
$game_levels$					= X:\_builds_\build_2571\gamedata\levels\
shader_substs					= 2571_shader_substs
fake_mu_gamemtls				= 2xxx_fake_mu_gamemtls
fake_gamemtls					= 2xxx_fake_gamemtls
inadhesive_shaders				= 2xxx_inadhesive_shaders
wallmark_shaders				= 2xxx_wallmark_shaders

[2571_shader_substs]
levels\l_lenin\terrain_grass	= levels\mp_railroad_grass
levels\frodo_dd_asfalt			= levels\mp_railroad_asfalt
levels\l07_military_gr			= levels\military_grass
levels\l07_military_asfalt		= levels\military_asfalt
levels\yantar_f_zemlya			= levels\yantar_earth
levels\yantar_f_trava			= levels\agroprom_grass
levels\mp_factory_cy27			= levels\yantar_asfalt
levels\level_2_ter				= levels\agroprom_grass
levels\lov_detail_asfalt		= levels\darkvalley_asfalt
levels\pryp_asph				= levels\pripyat_asfalt
levels\asfalt_pr				= levels\pripyat_asfalt
levels\pryp_grnd				= levels\pripyat_grass
levels\pryp_grbg				= levels\pripyat_grass
levels\water01					= effects\water

; 2559
[2559_config]
$game_data$				= X:\_builds_\build_2559\gamedata\
$game_levels$			= X:\_builds_\build_2559\gamedata\levels\
shader_substs			= 2571_shader_substs
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 2xxx_fake_gamemtls
inadhesive_shaders		= 2xxx_inadhesive_shaders
wallmark_shaders		= 2xxx_wallmark_shaders

; 2588
[2588_config]
$game_data$				= X:\_builds_\build_2588\gamedata\
$game_levels$			= X:\_builds_\build_2588\gamedata\levels\
shader_substs			= 2571_shader_substs
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 2xxx_fake_gamemtls
inadhesive_shaders		= 2xxx_inadhesive_shaders
wallmark_shaders		= 2xxx_wallmark_shaders

; 2945
[2945_config]
$game_data$				= X:\_builds_\build_2945\gamedata\
$game_levels$			= X:\_builds_\build_2945\gamedata\levels\
fake_mu_gamemtls		= 2xxx_fake_mu_gamemtls
fake_gamemtls			= 29xx_fake_gamemtls
inadhesive_shaders		= 2xxx_inadhesive_shaders
wallmark_shaders		= 2xxx_wallmark_shaders

[29xx_fake_gamemtls]:2xxx_fake_gamemtls
materials\earth_death

; 2947+ (финалка включая обновления)
[2947_config]:2945_config
$game_data$				= X:\_builds_\ShoC\gamedata\
$game_levels$			= X:\_builds_\ShoC\gamedata\levels\
spawn_version			= soc

[aitest_config]:2947_config
$game_data$				= X:\_builds_\ai_test\gamedata\
$game_levels$			= X:\_builds_\ai_test\gamedata\levels\


[3120_config]:2947_config
$game_data$				= X:\_builds_\build_3120\gamedata\
$game_levels$			= X:\_builds_\build_3120\gamedata\levels\


; 3456+ (Clear Sky включая обновления)
[3456_config]:2947_config
$game_data$				= X:\_builds_\CSky\gamedata\
$game_levels$			= X:\_builds_\CSky\gamedata\levels\
fake_mu_gamemtls		= 34xx_fake_mu_gamemtls
fake_gamemtls			= 34xx_fake_gamemtls
spawn_version			= cs

[34xx_fake_mu_gamemtls]:2xxx_fake_mu_gamemtls
materials\bush_sux

[34xx_fake_gamemtls]:2xxx_fake_gamemtls
materials\water_radiation

; 3870+ (Call of Pripyat включая обновления)
[3870_config]:3456_config
$game_data$				= X:\_builds_\CoP\gamedata\
$game_levels$			= X:\_builds_\CoP\gamedata\levels\
spawn_version			= cop

[sdk_config]:2947_config
$game_data$				= X:\_builds_\sdk_soc\gamedata\
$game_levels$			= X:\_builds_\sdk_soc\gamedata\levels\

[sdkcs_config]:3456_config
$game_data$				= X:\_builds_\sdk_cs\gamedata\
$game_levels$			= X:\_builds_\sdk_cs\gamedata\levels\

; далее идут независимые от профиля настройки (лучше их не трогать).
;
; profile-independent settings follow (it is better to not touch these).

[settings]
debug_texture			= temp\temp_purewhite1	; для отладки. не трогать.
fake_gamemtl			= materials\fake	; забыл, гг
ladders_gamemtl			= materials\fake_ladders; лестницы
ghost_eshader			= effects\lightning	; для подсветки невесомой геометрии (с -dbgcfrm)

; здесь указывается текстура и, возможно, шейдеры для восстановленной из CFORM геометрии
; <game_material> = <текстура>[, <engine_shader>[, <compiler_shader>]]
;
; presets to set shaders/material for CFORM geometry
; <game_material> = <texture>[, <engine_shader>[, <compiler_shader>]]
[collider_presets]
materials\bush				= trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\bush_sux			= trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\tree_trunk		= trees\trees_bark_a_01, def_shaders\def_trans, flora\flora_collision
materials\fake_ladders		= prop\prop_fake_ladder, def_shaders\def_vertex
materials\death				= prop\prop_fake_dead, def_shaders\def_vertex, def_shaders\def_kolizion
materials\fake				= prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\def_kolizion
materials\glass				= glas\glas_temp, def_shaders\def_vertex, def_shaders\def_kolizion
materials\water_radiation	= water\water_normal, def_shaders\def_vertex, def_shaders\def_kolizion
materials\tree_leaf			= trees\trees_fuflo, def_shaders\def_trans, flora\flora_collision
materials\fake_ladder		= prop\prop_fake_ladder, def_shaders\def_vertex

; для раскраски геометрии по game_material (с -dbgcfrm)
; <game_material> = <текстура>
;
; to paint geometry according to game material (with -dbgcfrm option)
; <game_material> = <texture>
[debug_cform_textures]
default						= sign\sign_gerb
materials\asphalt			= ston\ston_asfalt_b
materials\bricks			= ston\ston_bricks3
materials\bush				= trees\trees_fuflo	; если надо видеть фуфло
;materials\bush				= tree\tree_fuflo	; в 3120 фуфло только такое
materials\cloth				= andy\andy_btn_fake
materials\concrete			= crete\crete_concrete_03
materials\death				= prop\prop_fake_dead
materials\dirt				= grnd\grnd_dirt1
materials\earth				= grnd\grnd_zemlya2_iov
materials\earth_slide		; намеренно пустая строка
materials\fake				; намеренно пустая строка
materials\fake_ladders		; намеренно пустая строка
materials\flooring_tile		= crete\crete_plitka2
materials\glass				= glas\glas_temp
materials\grass				= grnd\grnd_grass1
materials\gravel			= grnd\grnd_dtr_iov
materials\metal				= mtl\mtl_bayda_con
materials\metal_pipe		= mtl\mtl_tubes7
materials\metal_plate		= mtl\mtl_angar_a_b
materials\sand				= grnd\grnd_sand
materials\setka_rabica		= mtl\mtl_fence2n
materials\shifer			= crete\crete_schiffer1
materials\stucco			= crete\crete_stuccowall_iov
materials\tin				= prop\prop_banka2
materials\tree_trunk		= trees\trees_bark_a_01
materials\water				= water\water_ryaska1
materials\water_radiation	= water\water_ryaska1
materials\wood				= wood\wood_jasik
materials\wooden_board		= wood\wood_chipboard1
objects\glass				; намеренно пустая строка

; для замены имени карты (на диске) на более осмысленное (только без -out)
;
; to auto-rename some levels (works without -out option only)
[scene_names]
lev5_aztec			= aztec
escape_koanyvrot	= escape1114
level1_game			= escape1154
level1_car			= escape1154c
level2_game			= agroprom1154
level2_car			= agroprom1154c
