1. Stefano Rivera
  2. pygame-pypy


pygame-pypy /

Filename Size Date modified Message
26 B
Merged tylerthemovie branch changes r2168:2614 into the trunk
43 B
Ignore some build related files and directories, as well as Emacs backup files
1.2 KB
update tags
26.5 KB
Moved LGPL and added missing files to MSIS script
276 B
Moving the readme.txt into readme.rst which generates the html version.
778 B
set svn file properties so svn branch and merge work as intended
876 B
set svn file properties so svn branch and merge work as intended
426 B
merged changes from trunk
1.6 KB
add svn properties to track which files are converted to Python 3.x
3.1 KB
Comment out math, it's still in development anyway
160 B
camera module for OS X broken on Lion
111 B
Patch from Martijn Schmidt. Remove V4L support.
70 B
Updated Windows config modules
66.9 KB
Port scrap module to Python 3.x (merge with branches/port_scrap_py3). Accidently committed in rev 3061.
1.1 KB
Do not link in smpeg framework, because it is obsolete, and buggy.
2.0 KB
added Python script to make docs/examples tarball
1.0 KB
set svn file properties so svn branch and merge work as intended
5.6 KB
reenable the camera module for linux
5.3 KB
fixing indentation of config_darwin.py
10.1 KB
Improve support for non-interactive configuration.
8.8 KB
Adde environment variable which can override include directories.
9.9 KB
Began work on modifications for Windows compatibility.
106 B
psuedo Makefile and configure
1.8 KB
some fixes for building with mingw and msys on windows
2.6 KB
update Windows dependencies to the latest libraries
8.4 KB
install.txt was empty. install words made better.
7.0 KB
install.txt was empty. install words made better.
10.6 KB
make Python 3.1 compatible
641 B
move reST/source to docs/reST
5.4 KB
allow Python 2.4 to compile with mingw gcc 4.5.0
1.4 KB
small repairs for MinGW build
10.0 KB
Add addional required downloads
627 B
set svn file properties so svn branch and merge work as intended
10.7 KB
Python 3.1 upgrade
46.3 KB
Add MSYS error detection and --beep and --subsystem-noforce options
6.8 KB
add MSYS packages used to build ffmpeg rev 24219
39.6 KB
fix smpeg and mixer linking problems and add -mwindows link option
1.4 KB
Update msys_build_deps.py for MSYS 1.0.13 root directory search
12.9 KB
Moving the readme.txt into readme.rst which generates the html version.
5.8 KB
Moving the readme.txt into readme.rst which generates the html version.
165 B
Merged changes up to revision 2173
768 B
Added -x on lib files... Should this be moved into the setup.py ?
21.0 KB
Moving the readme.txt into readme.rst which generates the html version.
1.1 KB
Updated Windows config modules

About pygame

Pygame is a cross-platfrom library designed to make it easy to write multimedia software, such as games, in Python. Pygame requires the Python language and SDL multimedia library. It can also make use of several other popular libraries.



You should definitely begin by installing a binary package for your system. The binary packages usually come with or give the information needed for dependencies. Choose an appropriate installer for your system and version of python from the pygame downloads page. http://www.pygame.org/download.shtml

Installing from source is fairly automated. The most work will involve compiling and installing all the pygame dependencies. Once that is done run the "setup.py" script which will attempt to auto-configure, build, and install pygame.

Much more information about installing and compiling is available in the install.html file.


If you are just getting started with pygame, you should be able to get started fairly quickly. Pygame comes with many tutorials and introductions. There is also full reference documentation for the entire library. Browse the documentation from the documenantation index. docs/index.html.

On the pygame website, there is also an online copy of this documentation. You should know that the online documentation stays up to date with the development version of pygame in svn. This may be a bit newer than the version of pygame you are using.

Best of all the examples directory has many playable small programs which can get started playing with the code right away.


Thanks to everyone who has helped contribute to this library. Special thanks are also in order.

Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.

Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.

Brian Fisher - for svn auto builder, bug tracker and many contributions.

Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.

Phil Hassey - for his work on the pygame.org website.

DR0ID for his work on the sprite module.

Richard Goedeken for his smoothscale function.

Ulf Ekstr�m for his pixel perfect collision detection code.

Pete Shinners - orginal author.

David Clark - for filling the right-hand-man position

Ed Boraas and Francis Irving - Debian packages

Maxim Sobolev - FreeBSD packaging

Bob Ippolito - MacOS and OS X porting (much work!)

Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up with my early design ideas

Nat Pryce for starting our unit tests

Dan Richter for documentation work

TheCorruptor for his incredible logos and graphics

Nicholas Dudfield - many test improvements.

Alex Folkner - for pygame-ctypes

Thanks to those sending in patches and fixes: Niki Spahiev, Gordon Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman, Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herv� Cauwelier, James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya, Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine, Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske, Cambell Barton.

And our bug hunters above and beyond: Angus, Guillaume Proux, Frank Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, Michael Benfield, David Lau

There's many more folks out there who've submitted helpful ideas, kept this project going, and basically made my life easer, Thanks!

Many thank you's for people making documentation comments, and adding to the pygame.org wiki.

Also many thanks for people creating games and putting them on the pygame.org website for others to learn from and enjoy.

Lots of thanks to James Paige for hosting the pygame bugzilla.

Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our excellent hosting.


Pygame is obviously strongly dependent on SDL and Python. It also links to and embeds several other smaller libraries. The font module relies on SDL_tff, which is dependent on freetype. The mixer (and mixer.music) modules depend on SDL_mixer. The image module depends on SDL_image, which also can use libjpeg and libpng. The transform module has an embedded version of SDL_rotozoom for its own rotozoom function. The surfarray module requires the python Numeric package for its multidimensional numeric arrays.

Todo / Ideas (feel free to submit)



This library is distributed under GNU LGPL version 2.1, which can be found in the file "doc/LGPL". I reserve the right to place future versions of this library under a different license. http://www.gnu.org/copyleft/lesser.html

This basically means you can use pygame in any project you want, but if you make any changes or additions to pygame itself, those must be released with a compatible license. (preferably submitted back to the pygame project). Closed source and commercial games are fine.

The programs in the "examples" subdirectory are in the public domain.