pygame-pypy /

Filename Size Date modified Message
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examples
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src
test
util
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Pygame2 Readme

Content:

  1. Description

  2. Quick Installation

    1.1 Dependencies 1.2 Notes on SVN usage 1.3 Notes for Windows users 1.4 Notes for Mac OS users 1.5 Notes for Unix users

  3. Getting started

  4. License

0. Description

Pygame2 is a cross-platform multimedia framework for the excellent Python programming language. Its purpose is to make writing multimedia applications, such as games, with Python as easy as possible, while providing the developer a reliable and extensible programming interface.

Pygame2 can be configured in numerous ways to tweak it to the specific needs of the target application and environment. It can make use of different 3rd party libraries, such as SDL, to provide enhanced functionality.

1. Quick Installation

You can either use the python way of installing the package or the make command using the Makefile.

Simply type

python setup.py install

for the traditional python way or

make install

for using the Makefile. This will try to perform a default installation with as many features as possible. If it does not suit your needs or you do not have all the dependencies available (see the section 1.1), you can tweak the features to build and install by making the necessary adjustments within the "cfg.py" file.

You also can use certain environment settings to influence the build instead of touching the "cfg.py" file. Currently the following environment variables are controlling, which components of pgreloaded should be build:

WITH_SDL=[yes|no|1|True] Example: make -DWITH_SDL=yes

Build and install the pygame2.sdl module. This wraps the SDL library and is required for any other SDL related module in pgreloaded.

WITH_SDL_MIXER=[yes|no|1|True] Example: make -DWITH_SDL_MIXER=no

Build and install the pygame2.sdlmixer module. This wraps the SDL_mixer library.

WITH_SDL_IMAGE=[yes|no|1|True] Example: make -DWITH_SDL_IMAGE=True

Build and install the pygame2.sdlimage module. This wraps the SDL_image library.

WITH_SDL_TTF=[yes|no|1|True] Example: make -DWITH_SDL_TTF=True

Build and install the pygame2.sdlttf module. This wraps the SDL_ttf library.

WITH_SDL_GFX=[yes|no|1|True] Example: make -DWITH_SDL_GFX=1

Build and install the pygame2.sdlgfx module. This wraps the SDL_gfx library.

WITH_PNG=[yes|no|1|True] Example: make -DWITH_PNG=True

Build with PNG format saving support for pygame2.sdl.

WITH_JPEG=[yes|no|1|True] Example: make -DWITH_JPEG=False

Build with JPEG format saving support for pygame2.sdl.

WITH_FREETYPE=[yes|no|1|True] Example: make -DWITH_FREETYPE=False

Build and install the pygame2.freetype module. This wraps the FreeType2 library.

WITH_PORTMIDI=[yes|no|1|True] Example: make -DWITH_PORTMIDI=False

Build and install the pygame2.midi module. This wraps the portmidi library and gives access to the pygame2.midi module.

WITH_OPENAL=[yes|no|1|True] Example: make -DWITH_OPENAL=False

Build and install the pygame2.openal module. This wraps the OpenAL library and gives access to the pygame2.openal module.

WITH_OPENMP=[yes|no|1|True] Example: make -DWITH_OPENAL=1

Add support for the Open Multi-Processing library. This will utilize the OpenMP API to speed up certain routines, such as e.g blit and fill operations. This option is only available for certain compilers and will be disabled by default.

WITH_EXPERIMENTAL=[yes|no|1|True] Example: make -DWITH_EXPERIMENTAL=True

Build pygame2 modules, which are marked as experimental. Note that those modules are likely to change a lot between updates, may cause instabilities and can contain lots of bugs.

1.1 Dependencies

Pygame2 is designed to run in as many environments as possible. As such, the only absolutely necessary dependency is a working Python installation. Additionally other libraries are needed, if you want to enable certain features of Pygame2.

[Optional dependencies] * SDL >= 1.2.10 (http://www.libsdl.org) * SDL_mixer >= 1.2.11 (http://www.libsdl.org/projects/SDL_mixer/) * SDL_ttf >= 2.0.9 (http://www.libsdl.org/projects/SDL_ttf/) * SDL_image >= 1.2.10 (http://www.libsdl.org/projects/SDL_image/) * SDL_gfx >= 2.0.18 (http://www.ferzkopp.net/Software/SDL_gfx-2.0/) * libpng >= 1.2.24 (http://www.libpng.org) * libjpeg >= 6b (http://www.ijg.org/) * freetype >= 2.3.5 (http://www.freetype.org) * portmidi >= 199 (http://portmedia.sourceforge.net/) * OpenAL use one of:

1.2 Notes on SVN usage

The SVN version of Pygame2 is not intended to be used in a production environment. Interfaces may change from one checkin to another, methods, classes or modules can be broken and so on. If you want more reliable code, please refer to the official releases.

1.3 Notes for Windows users

Bulding Pygame2 from its source code is supported in combination with the MinGW compiler suite or Microsoft Visual C++.

Please take a look at the doc/BuildMingGW.txt and doc/BuildVC.txt documents for more details about how to configure and install Pygame2 on your Windows platform.

1.4 Notes for Mac OS users

Mac OS X is considered an Unix system so building is pretty straighforward, although some exceptions apply. Details can be found on the doc/BuildDarwin.txt file.

1.5 Notes for Unix users

Building Pygame2 from its source code usually happens as described above in 'Quick Installation'. You might want to take a look at the doc/BuildUnix.txt document for more details about it, though.

2. Getting started

To gain ground quickly, you can find the reference and tutorials within the doc/ directory. A lot of examples demonstrating the abilities of Pygame2 are available in the examples/

3. License

This library is distributed under GNU LGPL version 2.1, which can be found in the file "doc/LGPL". Parts might be licensed with less restrictions (e.g. BSD-style license or Public Domain code).

This basically means you can use Pygame2 in any project you want, but if you make any changes or additions to pygame itself, those must be released with a compatible license (preferably submitted back to the pygame project). Closed source and commercial games are fine.

The programs in the "doc/examples" subdirectory are in the public domain. The documentation generators in the doc/ directory are in the public domain. Parts of the test framework in the "test/util" subdirectory are in the public domain.

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