- changed status to open
Some types of data crash timers
Issue #9
open
The following types of data will crash timers due to improper popping/pushing to the stack. Do not use them.
- Userdata/pointer (including Player, Pickup, Vehicle, and Object types)
- Tables
- Classes
- Arrays
- Instances
- Generators
Comments (5)
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reporter -
reporter - changed status to new
-
reporter - changed status to resolved
Resolved per 6c682328
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reporter - Refactored timer code to fix issue #9
→ <<cset 6c68232800c2>>
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reporter - changed status to open
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