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Clone wiki0.4 Squirrel / Callbacks
Callbacks and Events
Server Events
void
onServerStart()void
onServerStop()void
onScriptLoad()void
onScriptUnload()
Player Events
void
onPlayerJoin( player )void
onPlayerPart( player, reason )
void
onPlayerRequestClass( player, classID )bool
onPlayerRequestSpawn( player )void
onPlayerSpawn( player )
void
onPlayerDeath( player, reason )void
onPlayerKill( killer, player, reason, bodypart )void
onPlayerTeamKill( killer, player, reason, bodypart )
bool
onPlayerChat( player, message )bool
onPlayerCommand( player, command, arguments )bool
onPlayerPM( player, playerTo, message )
void
onPlayerBeginTyping( player )void
onPlayerEndTyping( player )
bool
onLoginAttempt( player )void
onNameChangeable( player )
void
onPlayerMove( player, lastX, lastY, lastZ, newX, newY, newZ )void
onPlayerHealthChange( player, lastHP, newHP )void
onPlayerArmourChange( player, lastArmour, newArmour )void
onPlayerWeaponChange( player, oldWep, newWep )
Vehicle Events
bool
onPlayerEnteringVehicle( player, vehicle, door )void
onPlayerEnterVehicle( player, vehicle, door )void
onPlayerExitVehicle( player, vehicle )
void
onVehicleExplode( vehicle )void
onVehicleRespawn( vehicle )
void
onVehicleHealthChange( vehicle, oldHP, newHP )void
onVehicleMove( vehicle, lastX, lastY, lastZ, newX, newY, newZ )
Pickup Events
bool
onPickupClaimPicked( player, pickup )void
onPickupPickedUp( player, pickup )
void
onPickupRespawn( pickup )
Updated