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stqn avatarstqn
Added missing Comfortaa Bold credits and licence.
stqn avatarstqn
Added README and licence files to Code::Blocks project.
stqn avatarstqn
Slight README fix to better convey the intended meaning and reality :).
stqn avatarstqn
Added README and licence files.
stqn avatarstqn
Improvements to the editor (auto-tmp-save before testing level, view position, help text, toolbox auto-opens). FontManager for different fonts.
stqn avatarstqn
Load rwkc.conf.default if rwkc.conf is not found.
Default avatar lanael
* removed SDL_GrabInput from editor ( was filtering X inputs like Alt-Tab )
Default avatar lanael
* Mise a jour des PNGs pour utilisation de la colorkey ( et plus de l'alpha )
Default avatar lanael
* convertion des textures par avec SDL_DisplayFormat() : division par 2 du temps CPU ! :)
Default avatar lanael
* Ajout affichage des FPS
Default avatar lanael
* UI pour configuration des inputs
Default avatar lanael
* Nouveau format de maps et améliorations diverses :
Default avatar lanael
* ajout des fonctions "graphics" ( drawLine, drawBox, flipSurface, etc... )
Default avatar lanael
* editeur quasi-complet (fonctions de base)
stqn avatarstqn
End fix for insert/delete row/column.
stqn avatarstqn
Fix Map.insertRow()/insertColumn().
Default avatar lanael
* travail sur l'éditeur
Default avatar lanael
* travail sur l'éditeur
Default avatar lanael
Ajout de slist ( généralisation de la liste chaînée de objectList )
Default avatar lanael
Début d'ajout de la GUI dans l'éditeur
stqn avatarstqn
Replaced TextureManager.getText() with the TextSurface module.
Default avatar lanael
oubli d'ajout du source editor.d
Default avatar lanael
début d'ajout de Editor (gamepart)
stqn avatarstqn
Merge.
Default avatar lanael
ajout bitmaps pour nouveau fond
Default avatar lanael
* redesign de la gestion des menu.
stqn avatarstqn
Added sounds for jump, checkpoint, explosion and level start.
stqn avatarstqn
View now draws big objects when they are partially out of the view.
stqn avatarstqn
Missiles hurt boss now.
stqn avatarstqn
Sounds get lower volume when objects are far from the view.
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