Source

Steam Boiler / doc / source / install-cstrike.rst

Diff from to

File doc/source/install-cstrike.rst

 1. Make directory (if required) and change directory to where user
 gameserver downloads are to be stored. Here we call it 'Gameserver'.
 
-    * $ mkdir -pv ~/Gameserver/cstrike-ds
-    * $ cd ~/Gameserver/cstrike-ds
+    * $ mkdir -pv ~/Gameserver/hlds
+    * $ cd ~/Gameserver/
 
 .. code-block:: none
 
-    [~]$ mkdir -pv ~/Gameserver/cstrike-ds
+    [~]$ mkdir -pv ~/Gameserver/hlds
     mkdir: created directory `/home/user/Gameserver'
-    mkdir: created directory `/home/user/Gameserver/cstrike-ds'
-    [~]$ cd ~/Gameserver/cstrike-ds
+    mkdir: created directory `/home/user/Gameserver/hlds'
+    [~]$ cd ~/Gameserver/
     [Gameserver]$
 
 2. Download dedicated server files from Valve content servers.
 
-  * $ steam -command update -game cstrike -dir ~/Gameserver/cstrike-ds
+  * $ steam -command update -game cstrike -dir ~/Gameserver/hlds
 
 .. code-block:: none
 
-    [Gameserver]$ steam -command update -game cstrike -dir ~/Gameserver/cstrike-ds
-    + ionice -c 3 steam -command update -game cstrike -dir /home/user/Gameserver/cstrike-ds/
+    [Gameserver]$ steam -command update -game cstrike -dir ~/Gameserver/hlds
+    + ionice -c 3 steam -command update -game cstrike -dir /home/user/Gameserver/hlds/
     Checking bootstrapper version ...
     Updating Installation
     Determining which depot(s) to install/update...
       0:04     Fetching exclude list
       0:04     Calculating download size and verifying checksums
 
-      2:10    97.54%  downloading /home/user/Gameserver/cstrike-ds//valve/titles.txt
-      2:10    97.54%  downloading /home/user/Gameserver/cstrike-ds//valve/user.scr
-      2:10    97.54%  downloading /home/user/Gameserver/cstrike-ds//valve/valve.rc
-      2:10    97.54%  downloading /home/user/Gameserver/cstrike-ds//valve/valvecomm.lst
-      2:13    100.00%  downloading /home/user/Gameserver/cstrike-ds//valve/xeno.wad
+      2:10    97.54%  downloading /home/user/Gameserver/hlds//valve/titles.txt
+      2:10    97.54%  downloading /home/user/Gameserver/hlds//valve/user.scr
+      2:10    97.54%  downloading /home/user/Gameserver/hlds//valve/valve.rc
+      2:10    97.54%  downloading /home/user/Gameserver/hlds//valve/valvecomm.lst
+      2:13    100.00%  downloading /home/user/Gameserver/hlds//valve/xeno.wad
       2:13 [68.142.73.210:27030] Disconnecting
     HLDS installation up to date
 
 
-    + Checking steam symlink in /home/user/Gameserver/cstrike-ds ... 	missing
-    + Creating symlink /home/user/Gameserver/cstrike-ds/steam -> `/usr/local/bin/steam'
+    + Checking steam symlink in /home/user/Gameserver/hlds ... 	missing
+    + Creating symlink /home/user/Gameserver/hlds/steam -> `/usr/local/bin/steam'
 
 .. Tip::
 
     Using :doc:`Steam-Boiler <man-boiler>` simplifies the command-line to
-    ``steam update cstrike cstrike-ds`` instead of ``steam -command update
-    -game cstrike -dir cstrike-ds``.
+    ``steam update cstrike ~/Gameserver/hlds`` instead of ``steam -command update
+    -game cstrike -dir ~/Gameserver/hlds``.
 
 3. Change directory to where the run-script is located and test the
 dedicated server.
 
-    * $ cd ~/Gameserver/cstrike-ds
+    * $ cd ~/Gameserver/hlds
     * $ ./hlds_run -game cstrike +map de_dust +ip 0.0.0.0
 
 .. code-block:: none
 
-    [Gameserver]$ cd ~/Gameserver/cstrike-ds/
-    [cstrike-ds]$ ./hlds_run -game cstrike +map de_dust +ip 0.0.0.0
+    [Gameserver]$ cd ~/Gameserver/hlds/
+    [hlds]$ ./hlds_run -game cstrike +map de_dust +ip 0.0.0.0
     Auto detecting CPU
     Using AMD Optimised binary.
     Auto-restarting the server on crash
     Looking up breakpad interfaces from steamclient
     Calling BreakpadMiniDumpSystemInit
     Installing breakpad exception handler for appid(10)/version(5787)
-    scandir failed:/home/user/Gameserver/cstrike-ds/SAVE
-    scandir failed:/home/user/Gameserver/cstrike-ds/./valve/SAVE
-    scandir failed:/home/user/Gameserver/cstrike-ds/./platform/SAVE
+    scandir failed:/home/user/Gameserver/hlds/SAVE
+    scandir failed:/home/user/Gameserver/hlds/./valve/SAVE
+    scandir failed:/home/user/Gameserver/hlds/./platform/SAVE
     Protocol version 48
     Exe version 1.1.2.6/Stdio (cstrike)
     Exe build: 11:30:01 Aug 28 2012 (5787)
     STEAM Auth Server
     Server IP address 0.0.0.0:27015
-    scandir failed:/home/user/Gameserver/cstrike-ds/SAVE
-    scandir failed:/home/user/Gameserver/cstrike-ds/./valve/SAVE
-    scandir failed:/home/user/Gameserver/cstrike-ds/./platform/SAVE
+    scandir failed:/home/user/Gameserver/hlds/SAVE
+    scandir failed:/home/user/Gameserver/hlds/./valve/SAVE
+    scandir failed:/home/user/Gameserver/hlds/./platform/SAVE
     Looking up breakpad interfaces from steamclient
     Calling BreakpadMiniDumpSystemInit
 
     couldn't exec listip.cfg
     couldn't exec banned.cfg
-    scandir failed:/home/user/Gameserver/cstrike-ds/SAVE
-    scandir failed:/home/user/Gameserver/cstrike-ds/./valve/SAVE
-    scandir failed:/home/user/Gameserver/cstrike-ds/./platform/SAVE
+    scandir failed:/home/user/Gameserver/hlds/SAVE
+    scandir failed:/home/user/Gameserver/hlds/./valve/SAVE
+    scandir failed:/home/user/Gameserver/hlds/./platform/SAVE
     Forcing breakpad minidump interfaces to load
     Looking up breakpad interfaces from steamclient
     Calling BreakpadMiniDumpSystemInit