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Jonathan K committed 25f47e6 Merge

Merged in zbob750/godpowers (pull request #1)

Add 'Thorns' enchantment to all armor types (Bless command)

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Files changed (1)

godPowers/src/com/FriedTaco/taco/godPowers/godPowers.java

 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 299:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 300:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 301:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 302:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 303:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 304:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 305:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 306:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 307:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 308:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 309:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 310:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 311:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 312:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 313:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 314:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 315:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 316:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 317:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					}
 				}
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 299:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 300:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 301:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 302:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 303:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 304:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 305:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 306:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 307:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 308:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 309:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 310:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 311:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 312:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 313:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 314:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.OXYGEN, 3);
 						i.addEnchantment(Enchantment.WATER_WORKER, 1);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 315:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 316:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_EXPLOSIONS, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					case 317:
 						i.addEnchantment(Enchantment.PROTECTION_ENVIRONMENTAL, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FIRE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_PROJECTILE, 4);
 						i.addEnchantment(Enchantment.PROTECTION_FALL, 4);
+						i.addEnchantment(Enchantment.THORNS, 3);
 						break;
 					}
 				}