menu_start_game_1|^^^^^^^^^^Za što se boriš?
mno_start_good|ZORA novog doba
mno_start_evil|SUMRAK  čovjeka
mno_faction_intros|Nauči više o različitim fakcijama Međuzemlja
mno_go_bback|Vrati se natrag
menu_start_phase_2|^^^^^ Međuzemlje. Tama se diže na Istoku,  ^ i tamne sile koje su se dugo skrivale dolaze. ^ Slobodni Narodi se spremaju za rat kakav nije viđen u dugo godina.  ^  Ljudi, Viljenjaci, Patuljci i Orci, svi imaju ulogu za odigrat.  ^^ Ali koju ulogu, to če se tek otkrit...
mno_go_forth|Slijedi svoj izabrani put...
mno_change_tld_options|Promijeni postavke TLD-a.
menu_start_game_3|^^^^^^^^Izaberi svoj scenarij:
mno_custom_battle_scenario_1|Okršaj, Frakcije Gondora protiv Harada
mno_custom_battle_scenario_12|Odaberi frakcije za bitku
mno_custom_battle_scenario_3|Okršaj, Vilenjaci protiv Crnih Numenorejaca
mno_custom_battle_scenario_4|Obrana Helmove Klisure, Rohan protiv Isengarda
mno_custom_battle_scenario_5|Okršaj, Fakcije sjevera protiv Rhûna
mno_custom_battle_scenario_6|Opsada, Orci protiv Patuljaka
mno_custom_battle_scenario_7|Zasjeda, Orci protiv Mrkodola
; mno_custom_battle_scenario_8|The Last Stand of Durin's Folk
mno_custom_battle_scenario_88|Lovljenje Orkovske Izvidničke Partije
mno_custom_battle_scenario_11|Testiraj Bitke
; mno_custom_battle_scenario_10|Scenery test battle
mno_troll_battle_scenario|Testiraj bitke sa trolovima
mno_warg_battle_scenario|Testiraj bitke sa wargovima
mno_build_your_own_scene|** Napravi svoj scenarij za TLD **
mno_go_back|Vrati se natrag
menu_tutorial|^^ Dobrodošli u Uvod za borbu u Mount & Blade. Ovdje ćeš naučit osnove borbe ali i kako zapovijedat svojim vojnicima u bitci.  
mno_tutorial_1|Uvod #1: Normalne komande kretanja i biranja oružja. {s1}
mno_tutorial_2|Uvod #2: Kako koristit štit u borbi . {s2}
mno_tutorial_3|Uvod #3: Kako se boriti bez štita. {s3}
mno_tutorial_3b_door|sljedeći level
mno_tutorial_4|Uvod #4: Kako jahati konja ili warga. {s4}
mno_tutorial_5|Uvod #5: Kako zapovijedati vojnicima. {s5}
mno_go_back_dot|Vrati se natrag
mno_action_view_troop_trees|Pogledaj stablo trupa.
mno_view_upkeep_costs|Pogledaj cijenu uzdržavanja
mno_view_character_report|Pregledaj izvješće o sebi.
mno_view_party_size_report|Pregledaj veličinu partije.
mno_view_morale_report|Pregledaj moral partije.
mno_view_character_report_02|Provijeri stanje NPC-a.
mno_view_faction_strengths_report|Pregledaj izvještaj o snazi drugih fakcija.
mno_view_traits_report|Vidi odlike.
mno_resume_travelling|Nastavi putovanje.
mno_custom_battle_go|Počni.
mno_leave_custom_battle_2|Odustani
menu_custom_battle_end|^^^^^^Bitka je gotova. {s1} Tvoja vojska je ubila {reg5} neprijatelja i izgubila {reg6} vojnika u borbi.^Osobni si ubio {reg7} neprijatelja u borbi.
mno_replay|Odigraj ovu bitku ponovo.
mno_continue_dot|Nastavi.
menu_custom_battle_durin_end|^^^^^^Bio je to plemenit zadnji otpor, ali je propao, .^^ Ti i tvoj rod ubili ste {reg5} neprijatelja.^Osobno si ubio {reg7} neprijatelja tokom borbe.
mno_replay_cbd|Odigraj ovu bitku ponovo.
mno_continue_dot_cbd|Nastavi.
mno_dot_go_back|. Vrati se natrag
menu_start_good|^^^^^^^^^^Izaberi svoju rasu:
mno_start_ma|ČOVJEK
mno_start_el|VILENJAK
mno_start_dw|PATULJAK
menu_start_evil|^^^^^^^^^^Kome služiš?
mno_start_eye|SAURON od Mordora, Gospodar Prstenova
mno_start_hand|SARUMAN  od Isengarda, Bijela Ruka
menu_start_eye|^^^^^^^^^Tvoj Gospodar je Sauron^Izaberi svoju rasu
mno_start_or|ORK, koji je u službi Saurona
mno_start_ur|URUK, pripadnik nove vrste Orkova
mno_start_em|ZLI ČOVIJEK, kojeg je Sauron koruptirao
menu_start_hand|^^^^^^^^^Tvoj Gospodar je Bijela Ruka^Izaberi svoju rasu
mno_start_whor|ORK, u službi Bijele Ruke
mno_start_isur|jedan od mnogih URUK-HAI-a, stvoreni u Isengard-u
mno_start_duma|Čovijek iz Dunlanda sa Zapadnih Visoravani
menu_start_good_man|^^^^^^^^^^Izaberi svoj rod:
mno_start_go|GONDOR, Kraljevstvo Bijele Kule
mno_start_ro|ROHAN, ponosni gospodari konjeva
mno_start_du|DUNEDAIN, drevna dinastija ČOVIJEKA
mno_start_be|BEORNINGS, ljudi iz Beornove loze.
mno_start_da|sjeverno Kraljevstvo Dolja
menu_start_good_elf|^^^^^^^^^^u kojoj šumi ti živis, starješino?
mno_start_ri|RIVENDELL kojim vlada Elrond
mno_start_lo|LOTHLORIEN kojim vlada Galadriel
mno_start_mi|MRKODOL, zemlja Silvan Vilenjaka
menu_start_good_dwarf|^^^^^^^^^^Izaberi svoje podrijetlo:
mno_start_er|stanovnik EREBORA
mno_start_ih|Rudar sa ŽELJZNIH BRDA
menu_start_gondor|^^^^^^^^^^Iz kojeg dijela Gondora si?
mno_start_mt|Iz prijestoljnice, MINAS TIRITHA
mno_start_ls|Iz LOSSARNACHA, pokraijne Sjekiraša
mno_start_la|iz LAMEDONA, pokraijne Planinskih Klanova
mno_start_pg|iz PINNATH GELINA, pokraijne Zelenih Polja
mno_start_do|iz DOL AMORTHA, gdje su Vitezovi Labuda
mno_start_pe|iz PELARGIRA, obalne pokraijne
mno_start_bl|iz DOLNE BLAKCROOTA, pokraijne Strijelaca
menu_start_eye_man|^^^^^^^^^^Izaberi svoj rod:
mno_start_hr|HARADRIM, pustinjski ljudi sa dalekog Juga
mno_start_bn|Crni NUMENORCI, otpadnici sa Zapada
mno_start_um|UMBAR, pirati sa Zapadnih Mora
mno_start_rh|RHUN, barbari sa Istoka
mno_start_kh|KHAND, divlji ljudi sa Jugoistoka
menu_start_eye_uruk|^^^^^^^^^^Gdje ti vrebaš?
mno_start_arm_uruk|u vojskama MORDORA
mno_start_cav_uruk|u špiljama DOL GULDURA
menu_start_eye_orc|^^^^^^^^^^Gdje ti vrebaš?
mno_start_arm|u vojskama MORDORA
mno_start_cav|u špiljama DOL GULDURA
menu_start_hand_orc|^^^^^^^^^^Gdje ti vrebaš?
mno_start_armis|u vojskama ISENGARDA
mno_start_minmo|u Rudnicima MORIJE
mno_start_cliff|na brdima GUNDABADA
; menu_start_gondor_mt|^^^^^^^^^^Select your Lineage
mno_start_1_com|Obični ljudi
mno_start_2_hib|Plemići
; menu_start_haradrim|^^^^^^^You are one of the Haradrim,^a Man of the Desert.^Select your line
mno_start_1_des|Pustinjski čovijek
mno_start_2_far|Čovijek iz Dalekog Harada
menu_start_numenorean|^^^^^^^Ti si Crni Numenorac,^odan si Tami i Morgothu.^Izaberi gdje ćeš služit Oku 
mno_start_1_bn|Pokraj Suronovih Ustiju, u MORANNONU
mno_start_2_bn|U tamnom Dvorcu Nekromanta, DOL GULDUR
menu_choose_gender|^^^^^^^^^^Vaš spol?
mno_start_male|Muški
mno_start_female|Ženski
mno_proc|Nastavi uobičajeno
menu_start_as_one|^^^^^^^^^^Koja vrsta Vojnika si?
mno_start_default|Postani {s23} (Default)
mno_start_up1|Postani {s21} (Easy)
mno_start_up2|Postani {s22} (Easy)
mno_continue|Nastavi...
menu_character_report|^^^^^Moraj Partije: {reg8}^Limit broja Partije: {reg7}^{s5}
menu_camp|^^^^Nalaziš se u {s1}.{s2}^^Šta želiš napraviti?
mno_camp_scene|Hodaj uokolo
mno_camp_troop|Pregledaj{reg10? troops:}{reg12? and:}{reg11? prisoners:}.
mno_camp_action|Koristi objekt.
mno_camp_wait_here|Utabori se ovdje neko vrijeme.
mno_camp_options|Promijeni postavke TLD-a.
mno_Dev_Menu|Meni za Programere
menu_dev_menu|Ovo su komande za programiranje, daju ti pristup mnogo opcija i alata.^^ Ali to može uzrokovati mnogo scenarija koji su u razradi i koji mogu dovesti do kraja kampanje.^^ Koristi na vlastiti rizik! ^^ Kada prijavljujete bugove recite nam dali koristite komande za programiranje.
mno_Cheat_enable|Omogući cheatove.
menu_game_options|^^^^^^^^Klikni na postavku da je aktiviraš:
mno_game_options_war_level_start|Rat započinje na levelu: {s1}
mno_game_options_restrict_items|Ograničena oprema za igrača: {s7}
mno_game_options_formations|Borbene formacije i AI: {s7}
mno_game_options_siege_ai|Napredne Opsade AI: {s7}
mno_game_options_town_menu|NPCevi u gradovima su uvijek dostupni iz Menija: {s7}
mno_game_options_cutscenes|Scene: {s7}
mno_game_options_injuries|Ozljedi svoje pratitelje: {s7}
mno_game_options_death|Trajne smrti za vladare i pratitelje: {s7}
mno_game_options_death2|Trajna smrt za igrača (TEBE): {s7}.
mno_game_options_morale|Sistem za moral u bitkama: {s7}.
mno_game_options_animal_ambushes|Zasjede žiotinja: {s7}
mno_game_options_horse_ko|Poruke za pad sa konja: {s7}
mno_game_options_bright_nights|Svijetlije noći: {s7}.
mno_game_options_camera_pref|Preferirana kamera: {s7}.
mno_game_options_tweaks|Postavke igrivosti...
mno_game_options_back|Natrag na meni za kamp.
mno_game_options_start_back|Natrag.
menu_camp_tweaks|^^^^^^^^Izaberi postavku koju želiš podesiti.
mno_tweak_options_compat|Postavke kompatibilnost...
mno_tweak_options_strat|Strateške postavke...
mno_tweak_options_battlefield_ai|postavke AI u borbi...
mno_tweak_options_back|Natrag na izbornik
menu_camp_compat_tweaks|^^^^^^^^Izaberi postavku koju želiš podesiti. (stisni shift da smanjiš vrijednost):^(ovo je za kompatibilnost a ne za varanje)
mno_game_options_compat_party|Maksimalni broj partija: {s1}
mno_game_options_compat_back|Natrag na izbornik.
menu_camp_strat_tweaks|^^^^^^^^Klikni na postavku da je aktiviraš:^(OPREZ: ovo aktivira cheatove!)
mno_strat_tweaks_siege_reqs|Potreba razina snage za opsade: {s7}
mno_strat_tweaks_siege_relax_rate|Snaga za opsade: {reg1}
mno_strat_tweaks_regen_rate|Brzina oporavka Snage: {s7}
mno_strat_tweaks_siege_regen_limit|Snaga fakcije se sporije oporavlja na: {reg1}
mno_strat_tweaks_influence_gain_rate|Brinza rasta utjecaja: {s7}
mno_strat_tweaks_rank_gain_rate|Brzian rasta čina: {s7}
mno_strat_tweaks_back|Natrag na izbornik.
menu_camp_action|^^^^^^^^^ Koji predmet?
mno_camp_drink_water|Popij vodu od Entova!
mno_camp_action_4|Natrag.
; menu_assasins_attack_player_won|You have successfully defeated assassins from {s2}, sent by {s3}.
menu_assasins_attack_player_retreat|Pobjegao si sa svojim životom!
; menu_fangorn_danger|^^^^^^Strange, threatening noises all around you.^Are the trees talking? There's a sense of deep anger and pain in the air.^Your orders?
; mno_be_quiet_elf|Respect the hatred of the trees. Move along quietly.
; mno_be_quiet|Put the weapons down and stay quiet! Now out of here!
; mno_be_bold|Go on! I'm not afraid of plants or old myths!
; mno_fight_back|Let's find out! Search the area! Burn down a tree or two!
; menu_fangorn_search_fails|^^^^^^You search the dark, thick forest but find nothing.^Still, you feel observed and threatened, more and more.
; menu_fangorn_battle_debrief_won|^^^A great victory!^^^So this is what all the myths about Fangorn meant...
; menu_fangorn_killed_player_only|^^^^^^You wander in the thick, dark forest.^All of a sudden you are hit by something! Maybe a heavy branch fell on your head?^You stay unconcious only for minutes. You are badly hurt but you can go on.
; mno_ow_get_out|Ouch! Let's get out of this cursed place!
; menu_fangorn_killed_troop_and_player|^^^^^^You wander in the thick, dark forest.^^All of a sudden you are hit by something! Maybe a heavy branch fell on your head.^^When you recover, minutes later, you find that not all of your troops were that lucky.^^
; menu_fangorn_killed_troop_only|^^^^^^^^You wander in the thick, dark forest. Your troops are fearful.^^All of a sudden, you hear screams from the rear! You hurry back, only to find a few of your troops on the ground, in a pool of blood.^^A few others are nowhere to be found...
; mno_get_out|Let's get out of this cursed place!
; menu_can_capture_troll|The downed wild troll still breaths!^^Its evil eyes stare at you filled with pain and rage.^Even now that it has been taken down, and lies helpless in a pool of its blood, it looks tremendously dangerous...
; mno_killit|Dispatch it, now. Make sure it dies.
; mno_cageit1|Cage it and drag it around.
; mno_cageit2|Cage it together with the other troll.
; mno_cheat_disabable|Disable cheat/modding options.
; menu_drank_ent_water_human|^^^You drink the water. It tastes clean and refreshing. It has a pleasant fragrance, as of musk.^You feel refreshed.^^However, you also have a strange, unnatural feeling. Something tells you that you'd better never, ever again drink this water.
; menu_drank_ent_water_orc|^^^You drink the water. It is just water.^Suddenly, you grasp your throath, in a raptus of pain.^Poisoned!^You choke, you throw up black blood, you almost pass away.^^It hurts, oh, it hurts.
mno_i_shall_surv|Ja...ću....preživjeti!
; menu_end_game|^^^^^The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your belongings, and ride off into the sunset....
mno_end_game_bye|Zbogom.
menu_cattle_herd|Sreo si neke ljude.
mno_cattle_drive_away|Naredi im da te prate.
mno_cattle_stop|Naredi im da stanu.
mno_leave|Otiđi.
; menu_simple_encounter|^^^^^{s2}^You have {reg22} troops fit for battle against their {reg11}.^^The battle is taking place in {s3}{s4}.^^Your orders?
; mno_encounter_attack|{reg21?Charge them:Prepare to face them}.
; mno_encounter_order_attack|Order your troops to {reg21?attack:face them} without you.
; mno_control_allies_menu|Use Influence to Command Your Allies in the Field.
; mno_encounter_hide|Hide from the enemy...
; mno_special_whip|Rush forward toward them cracking the {s4}.
; mno_encounter_leave|Disengage.
; mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat.
; mno_player_control_allies_simple|Command them and charge the enemy
; mno_player_control_allies_back|Go back...
mno_hide_close|Nastavi...
; menu_encounter_retreat_confirm|^^^^^As the party member with the highest tactics skill,   ({reg2}), {reg3?you devise:{s3} devises} a plan that will allow you and your men to escape with your lives,   but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase.
; mno_leave_behind|Go on. The sacrifice of these men will save the rest.
; mno_dont_leave_behind|No. We leave no one behind.
; menu_encounter_retreat|^^^^^You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party.
; menu_order_attack_begin|^^^^^^          Your troops prepare to attack the enemy.
; mno_order_attack_begin|Order the attack to begin.
; mno_call_back|Call them back.
; menu_order_attack_2|^{s4}^Your casualties: {s8}^^Enemy casualties: {s9}
; mno_order_attack_continue|Order your soldiers to continue the attack.
; mno_order_retreat|Call your soldiers back.
; menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join his new military campaign.   You need to bring at least {reg13} troops to the army,   and are instructed to raise more warriors with all due haste if you do not have enough.
; mno_reject|Send a message you are too busy.
; mno_send_word|Send word you'll join him shortly.
; menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed.   He requests you to come and see him as soon as possible.
; menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault.    Your troops are to take {s9} at all costs.
; menu_kingdom_army_follow_failed|You have disobeyed orders and failed to follow {s8}. He sends a message he assumes you have more pressing matters, but warns his patience is not unlimited.
; menu_battle_debrief|{s11}^Your Casualties:{s8}{s10}^^Enemy Casualties:{s9}
; mno_inspect_troll|Inspect downed troll
; menu_pre_join|^^^^^You come across a battle between {s2} and {s1}. You decide to...
; mno_pre_join_help_attackers|Move in to help the {s2}.
; mno_pre_join_help_defenders|Rush to the aid of the {s1}.
; mno_pre_join_help_refugees|Rush to the aid of the {s1}.
; mno_pre_join_leave|Don't get involved.
; menu_join_battle|^^^You are helping {s2} against {s1}.^ You have {reg22} troops fit for battle against the enemy's {reg11}.^^The battle is taking place in {s3}{s4}.
; mno_join_attack|Charge the enemy.
; mno_join_order_attack|Order your troops to attack with your allies while you stay back.
; mno_control_allies_join_menu|Use Influence Points to Command Your Allies in the Field.
; mno_join_leave|Disengage.
; mno_player_control_allies_join_menu|Command them and charge the enemy
; menu_join_order_attack|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; mno_enter|Enter.
; menu_battlefields|^^^^^^^^^Select a field...
mno_enter_f1|Polje 1
mno_enter_f2|Polje 2
mno_enter_f3|Polje 3
mno_enter_f4|Polje 4
mno_enter_f5|Polje 5
; menu_join_siege_outside|^^^^^^{s1} has come under siege by {s2}.
; mno_approach_besiegers|Approach the siege camp.
; mno_pass_through_siege|Pass through the siege lines and enter {s1}.
; menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge.
; menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers,    where you and your troops are welcomed.
; mno_talk_to_siege_commander| Request a meeting with the commander.
; mno_join_siege_with_allies|Join the next assault.
; mno_join_siege_stay_back|Order your soldiers to join the next assault without you.
; menu_moria_must_escape|^^The book seems to give the account of the last attempt of dwarves to resettle in Moria. Attempt which apparently ended with gruesome death for all involved. Perusing the book,  you stumble on the words 'true silver'! Studying the pages you suddenly understand  that those are the descriptions of dwarven stashes somewhere on the lower levels. Hah!  Would not it be cool to uncover the long lost dwarven mithril!?  ^You eagerly follow the directions, into a narrow winding tunnel and down...  ^...^After a couple of hours of fruitless search you understand that you are lost deep in Moria and need to find a way out.
; mno_moria_exit_scene|Find your way out!
; menu_castle_outside|You are outside {s2}.{s11} {s3} {s4}
; mno_moria_enter|Return into main hall of Moria trough the secret entrance
; mno_moria_enter_door|Enter Moria.
; mno_cheat_steal_book_door|Get the book
; mno_castle_start_siege|Besiege the {reg6?town:castle}.
mno_castle_leave|Otiđi.
; menu_castle_besiege|You are laying siege to {s1}. {s2} {s3}
; mno_siege_request_meeting|Call for a meeting with the castle commander.
mno_wait_24_hours|Pričekaj do sutra
mno_castle_lead_attack|Povedi svoje vojnike u napad.
mno_attack_stay_back|Naredi svojim vojnicima da napadnu dok ti ostaješ u pozadini...
mno_build_ladders|Pripremi ljestve kako bi napao zidine.
mno_lift_siege|Napusti opsadu.
; menu_siege_attack_meets_sally|^^^^^^The defenders sally out to meet your assault.
; menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault.
; mno_build_ladders_cont|Do it.
; menu_castle_attack_walls_simulate|{s4}^^Your casualties:{s8}^^Enemy casualties were: {s9}
; menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; menu_castle_taken_by_friends|Nothing to see here.
; menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town:castle}.  {reg1? It would seem that there is nothing stopping you from taking it for yourself...:}
; menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5}
; mno_castle_taken_no_claim|Ask no rewards.
; menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg22} troops fit for battle against the enemy's {reg11}. You decide to...
; mno_siege_defender_join_battle|Join the battle.
; mno_siege_defender_troops_join_battle|Order your men to join the battle without you.
; menu_siege_join_defense|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
; menu_village_hunt_down_fugitive_defeated|^^^^^A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal.
; menu_town_bandits_succeeded|^^^^^The goblins fall before you as wheat to a scythe! Soon you stand alone while most of your attackers lie unconscious, dead or dying. Surely the locals would be very grateful that you saved them from this menace.
; menu_town_brawl_lost|^^^^^^You have been knocked out cold. The people you attacked quickly search you for valuables, before carrying on with their daily business.
; menu_town_brawl_won|^^^^^You have beaten all the opponents and the guards sent to quell the disturbance. You quickly frisk them for valuables then vanish until tempers quieten down.^Maybe next time they would show more respect and back off.
; menu_close|Nothing.
; menu_town|You arrived in {s60}.{s12}{s13}
; mno_town_menu_0|Go to some location.
; mno_town_menu_0_door|Door to some location.
; mno_town_approach|Approach {s1}...
; mno_town_castle|Go to {s1}.
; mno_town_castle_door|Door to the castle.
; mno_town_center|Walk to the main square...
; mno_town_center_door|Door to the town center.
mno_aw_chamber_door|Otvori vrata.
mno_trade_with_arms_merchant|Posjeti {s40}.
mno_trade_with_horse_merchant|Posjeti  {s41}.
; mno_town_prison_door|Door to the prison.
; mno_dungeon_enter|Search for the lost spears inside the mountains.
mno_dungeon_enter_door|Otvori vrata.
; mno_dwarven_warehouse|Visit the Dwarven Warehouse
; mno_dwarven_warehouse_door|Enter Dwarven Warehouse
; mno_talk_to_castle_commander|Visit the {s61} Barracks.
; mno_speak_with_elder|Speak with the {s6}.
; mno_isengard_underground|Go to the underground caverns.
; mno_isengard_underground_door|Go to the underground caverns
; mno_tirith_toplevel|Climb up to the top level.
; mno_erebor_gates|Visit the Great Gates.
mno_town_leave|Napusti...
mno_town_leave_door|Napusti područje
; menu_player_initiated_siege_result|You attacked this center under the banner of {s2}.
menu_disembark|Želiš li se iskrcati?
mno_disembark_yes|Da.
mno_disembark_no|Ne.
menu_ship_reembark|Želiš li se ukrcati?
mno_reembark_yes|Da.
mno_reembark_no|Ne.
; menu_center_reports|Town Name: {s1}^Rent Income: {reg1} denars^Tariff Income: {reg2} denars^Food Stock: for {reg3} days
; menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town.
; menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you!
mno_sneak_caught_fight|Pokušaj se probiti!
mno_sneak_caught_surrender|Predaj se.
; menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets.
; menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety out of town.
; menu_tld_player_defeated|^^^^^Suddenly a shattering pain explodes in the back of your head! \\ You shiver, as all the world goes black around you...^Is this your end?
; menu_recover_after_death_fangorn|You wake up. The forest is still around you. Every bone hurts. You are alive, by miracle.^^It was a defeat, but at least you were able to see what happened. ^Now you know what is going on in this accursed forest,^and you survived to tell. ^^Will anyone ever believe you?
; menu_recover_after_death_moria|^^^^^You regain your conciousness. You are lying on soft soil, fresh air breezing on your face. You are outside!^The orcs must have taken you for dead and thrown you in some murky pit.^You must have been carried to the surface by an underground stream.
mno_whatever|Ustani!
; menu_recover_after_death_default|^^^^^You regain your conciousness. You lie on the spot you fell.  The enemies must have taken you up for dead and left you there.  However, it seems that none of your wounds were lethal,  and although you feel awful, you find out you can still walk.  You get up and try to look for any other survivors from your party.
; menu_recover_after_death_town|^^^^You regain your conciousness and find yourself at the town outskirts.   You are alive!  Nobody is around and you take your chance to drag yourself outside the town.  It seems that none of your wounds were lethal,  and although you feel awful, you can still walk.
; menu_recover_after_death_town_alone|You regain your conciousness and find yourself at the town outskirts.   You are alive!  Nobody is around and you take your chance to drag yourself outside the town. Your companions found you. It seems that none of your wounds were lethal,  and although you feel awful, you can still walk.
; menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!
; menu_notification_one_side_left|^^^^^The War of the Ring is over!^^The {s1} have defeated all their enemies and stand victorious!
; menu_notification_total_defeat|^^^^^The War of the Ring is over for you!^^The {s1} have been defeated by their enemies and you stand alone in defeat!
; menu_notification_your_faction_collapsed|^^^^^Your {s11} homeland was defeated!^Still, other allies remain in the War. You, together with anyone left from {s11}, can still help your side win.
; menu_notification_faction_defeated|^^^^^{s1} Defeated!^{s1} is no more, defeated by the forces of {s13}!
; menu_ruins|^^^^You approach the {s1}. A once strong encampment was razed to the ground, though you can still see traces of fortifications and scattered rusty weapons.
; menu_legendary_place|^^^^You have followed the rumors and found {s1}. You can now explore this place and see for yourself if the rumors are true.
mno_explore|Istraži ovo mjesto.
; menu_ring_hunter_lair|^^^^You have followed the trail of the Ring Hunters through Mirkwood Forest and have arrived at the {s1}. You see them getting ready to leave with a chest.
; mno_attack_lair|Attack them now
; mno_leave_bandit_lair|Leave for now.
; menu_gondor_reinforcement_event|^^^^^The beacons of Gondor are lit, Minas Tirith calls for aid!^^The lords of the southern fiefs will now march north to defend the White City against the coming darkness.
mno_gondor_reinforcement_event_close|Zatvori
; menu_gondor_beacons|You look up at {s1}, one of the warning beacons of Gondor, used to raise the alarm in northern and southern Gondor.
mno_gondor_beacons_close|Napusti...
; menu_player_added_to_war_council|^^^^^A messenger arrived and has told you that now, as {s24}, {s2} has asked you to be part of his War Council. You can now suggest strategies that can influence the course of this war.
mno_player_added_to_war_council_close|Zatvori
; menu_player_added_to_siege_reports|^^^^^A messenger arrived and has told you that now, as {s24}, you will be receiving reports whenever {s2} besieges a center or when {s2}'s centers are sieged.
mno_player_added_to_siege_reports_close|Zatvori
; menu_player_added_to_allow_follow|^^^^^A messenger arrived and has told you that now, as {s24}, you will be allowed to command {s2} to follow you, for a total of {reg55} maximum followers.
mno_player_added_to_allow_follow_close|Zatvori
; menu_center_besieged_event|^^^^^A messenger arrived reporting that {s1} has been besieged by {s2} of {s3}.
mno_center_besieged_event_close|Zatvori
; menu_guardian_party_spawned|^^^^^Scouts report that {s6} gathered a large army in the vicinity of {s7}, in a last ditch attempt to defend the capital.
mno_intro_next|Nastavi...
; mno_start_defend_caravan|Defend the Caravan!
; mno_start_raid_caravan|Raid the Caravan!
; mno_start_ambush_orcs|Ambush the Orcs!
; mno_start_kill_scouts|Stop the scouts from reporting your arrival!
mno_go_your_way|Ostavi ih na miru
; mno_defend_villagers|Defend the Villagers!
; mno_raid_villagers|Raid the Village!
; mno_go_away|Leave and regroup for now.
; menu_scout_camp_quest|You see the scout camp nearby. You prepare your men to attack them
; mno_attack_scout_camp|Attack the Scout Camp!
; menu_sea_battle_quest|You meet an enemy fleet. The ships close in and sailors throw down planks...
; mno_sb_defend_the_town|Board them! Destroy their fleet!
; mno_sb_attack_the_town|They try to intercept us! Defend the fleet!
; menu_camp_field_ai|^^^^^Click on an option to toggle.^^^Turning Off One or More Options Will Improve Performance (FPS)
; mno_lord_field_ai|Lords Have Improved Battlefield AI:  {s7}
; mno_horse_archer_field_ai|Horse Archers Have Improved Battlefield AI:  {s7}
; mno_vs_orcs_field_ai|Archers have better aim against orcs (doesn't aim above orc heads):  {s7}
; mno_battlefield_animals|Non-Warg / Horse Animal Companions Spawn in Battle:  {s7}
; mno_slow_when_wounded|Agents become Slow when Wounded:  {s7}
; mno_battle_encounter_effects|Special Faction Based Effects on Battlefields (e.g storms, mists):  {s7}
; menu_hungry_orc|none
; menu_leaving_elf|none
; mno_defend_refugees|Keep your eye out for raiders...
; mno_attack_refugees|Attack the refugee train...
; mno_leave_refugees|Leave them for now...
mno_evil_war_tut_continue|Nastavi...
; menu_guardian_party_quest|{s8} sends word that Isengard is on its heels and has prepared its last stand. He wishes you to join this final battle against Isengard's Armies.   You need to bring at least {reg13} troops to the army,   and are instructed to raise more warriors with all due haste if you do not have enough.
; mno_guardian_party_reject|Send a message you cannot join him.
; mno_guardian_party_send_word|Send word you'll join him shortly.
; menu_alternate_training_fight|You will be facing {reg5} opponents. Are you ready?
; mno_training_continue|Begin training...
; menu_alternate_training_conclusion|{s5}
; mno_alternate_training_retry|Try again...
; mno_alternate_training_finish|Leave the arena...
menu_custom_battle_choose_faction1|^^^^^^^^^^Izaberi svoju stranu i prednost:
mno_good_equal|Dobra frakcija
mno_bad_equal|Zla frakcija
mno_replay_prev|Ponovi prethodne postavke
menu_custom_battle_choose_faction2|^^^^^^^^^^Izaberi dobru frakciju
mno_cb_gondor|Gondor
mno_cb_gondor1|Rohan
mno_cb_gondor2|Lothlorien
mno_cb_gondor3|Rivendell
mno_cb_gondor4|Mirkwood
mno_cb_gondor5|Patuljci
mno_cb_gondor6|Dale
mno_cb_gondor7|Beornings
menu_custom_battle_choose_faction3|^^^^^^^^^^Izaberi zlu frakciju
mno_cb_mordor|Mordor
mno_cb_mordor1|Isengard
mno_cb_mordor2|Dunland
mno_cb_mordor3|Haradrim
mno_cb_mordor4|Istočnjaci
mno_cb_mordor5|Moria
mno_cb_mordor6|Gundabad
mno_cb_mordor7|Rhun
mno_cb_mordor8|Gusari
; mno_rescue_mission|Sneak into the sorcerer's lair under the night's cover.
mno_next_rescue_scene_door|Nastavi naprijed!
; mno_pick_troops1|Pick companions for the mission, {reg0} selected
; menu_pick_troops|Whom would you take with you into the stealth mission?    Currently you picked {reg0} companions. You can take up to 10 troops with you
mno_go_forward|Završi odabir družine i nastavi.
; menu_burial_mound|You approach the burial mound of {s1} of {s2}.   Defeated in battle by the forces of {s28}.  It is heaped with the notched weapons of his fallen enemies.
; mno_pay_respects|Kneel and pay your respects.
; mno_swear_oath|Swear an oath of vengeance!
; mno_despoil|Desecrate the site
; mno_leave_mound|Leave the mound.
; menu_burial_mound_respects|You kneel and pay your respects to {s1}, silently mouthing a prayer for a speedy journey to the afterlife.  There is nothing left to be done here.
; menu_burial_mound_oath|You loudly swear an oath of vengeance for the death of {s4}.   You would relentlessly seek out the forces of {s3} and destroy them.   Your words carry far on the wind and who can say that they were not heard beyond the sea?
; menu_funeral_pyre_oath|You loudly swear an oath of vengeance for the death of {s4}.   You would relentlessly seek out the forces of {s3} and destroy them.   Your words carry far on the wind and who can say that they were not heard beyond the sea?
; mno_leave_pyre_oath|Leave the pyre.
; menu_burial_mound_despoil|You tear down the monument to {s1} with your own hands and defile the very stones with curses, fell chants and unspeakable acts.  Your followers fall back in fear of the dead but they seem to have renewed respect for your wickedness.
; menu_funeral_pyre|You approach the charred remnants of the funeral pyre of {s3} of {s2}.   Defeated in battle by the forces of {s28}.  Here, the corpse was ceremoniously burned by his personal bodyguards.   Nothing of value remains.
; mno_leave_pyre|Leave the pyre.
; menu_town_ruins|When you approach, you see that {s1} is {s2}
mno_ruin_menu_0|Istraži  mjesto.
mno_ruin_leave|Napusti...
; menu_premutiny|none
menu_death|Ubijen si. I dok je rat i dalje žestok, ti više nećeš sudjelovati u njemu.
; menu_animal_ambush|You and your companions find yourselves separated from the rest of your party, when suddenly...
; menu_animal_ambush_success|The {s2} {reg0?fall:falls} before you as wheat to a scythe! Soon all your attackers lie on the floor, wounded or dead. {s3}
; menu_animal_ambush_fail|The animals bite and tear at you{reg0?,: and your companion{reg2?s,:,}} but luckily you managed to fend them off. Hopefully they won't attack you again.
; menu_build_your_scene|You can build your own battle scene, using one of the slots provided below and the game edit mode  (you need to switch edit mode ON in M&B lauching screen Options first, then press Ctrl+E within a scene to access the edit mode).  You can then submit scenes you constructed (namely, sco files from TLD/SceneObj folder)  to the dev team of TLD, and if your scene is good,  it can appear in later releases as one of random battlegrounds!^^ Try to specify which region on map you want your scene to appear.^ Couple hints: avoid deep water, steep mountains and other impassable places,  unless you are experienced scene-maker and know how to bar AI troops  from walking where you don't want them, and make AI mesh in other places.^ (Entries #0-1 are for attackers, #4 for defenders, do not touch #5-8
; mno_scene1|Plain Big (file scn custom 1.sco)
; mno_scene2|Plain Med (file scn custom 2.sco)
; mno_scene3|Plain Small (file scn custom 3.sco)
; mno_scene4|Steppe Big (file scn custom 4.sco)
; mno_scene5|Steppe Med (file scn custom 5.sco)
; mno_scene6|Steppe Small (file scn custom 6.sco)
; mno_scene7|Forest Big (file scn custom 7.sco)
; mno_scene8|Forest Med (file scn custom 8.sco)
; mno_scene9|Forest Small (file scn custom 9.sco)
mno_back_3dot|Natrag...
mno_back|Vrati se natrag
; mno_next|Next...
