; ui_at_learning_limit  = "(at learning limit for this race)"
; ui_not_enough_skill_points_to_learn  = "(not enough skill points to learn)"
; ui_not_enough_attributetype_to_learn_this_skill  = "(not enough %s to learn this skill)"
; ui_explanation_agility  = "Agility: Each point gives five weapon points and increases weapon speed by 0.5%. The following skills can not be developed beyond 1/3 of Agility: weapon-master, Shield, Athletics, Riding, Mounted archery, Looting."
; ui_retreated_battle  = "%s has been routed."
; ui_riding_skill_not_adequate_to_mount  = "(Riding skill too low)"
; ui_camp  = "Actions"
; ui_tutorial_inventory  = "In The Last Days, you need Resource Points to obtain equipment. Resource Points are a measure of how willing a faction is to keep you supplied, and of how much of the faction resources you are entitled to use."
; ui_you_dont_have_value  = "Don't have: %s"
; ui_merchant_cant_afford_value  = "%s: You are giving us more than we need! Maybe keep something more for you (you are giving goods for %s, we can use only %s)."
; ui_merchant_pay_whatever  = "No, I don't need any of that, keep it."
; ui_horse  = "Mount"
; ui_reclaim_your_sold_goods  = "Reclaim the goods you gave before giving that!"
; ui_return_your_bought_goods  = "Return the goods you have taken before giving that!"
; ui_return_price  = "if returned: +%d Res.P."
; ui_sell_price  = "if given: +%d Res.P."
; ui_reclaim_price  = "to reclaim: -%d Res.P."
; ui_buying_price  = "to claim: -%d Res.P."
; ui_notification_riding_skill_not_enough  = "Your riding skill is not high enough to mount this."
; ui_notification_payment_value  = "Consuming %s"
; ui_notification_payment_receive_value  = "Gaining %s"
; ui_weekly_cost_value  = "Upkeep: %s"
; ui_sell  = "Give"
; ui_hire  = "Enlist"
; ui_notification_cant_hire  = "(not enough R.P. to enlist)"
; ui_joining_cost_weekly_wage  = "Enlist: %d Res.Pts.  --  Upkeep: %d Res.Pts."
; ui_weekly_wage  = "Upkeep: %d Res.P."
; ui_price  = "Value: %d Res.P."
; ui_cant_reload_this_weapon_on_horseback  = "Can't reload this weapon while mounted."
; ui_delivered_number_damage_to_horse  = "Delivered %d damage to mount."
; ui_horse_charged_for_number_damage  = "Mount charged for %d damage."
; ui_horse_received_number_damage  = "Mount received %d damage."
; ui_horse_fell_dead  = "Mount fell dead..."
; ui_horse_crippled  = "Mount crippled..."
; ui_you_got_value  = "%s earned."
; ui_has_deserted_the_party  = " has left the party."
; ui_have_deserted_the_party  = " have left the party."
; ui_loading_textures  = "Loading Textures (be patient)..."
; ui_order_hold_fire_toggle  = "Don't shoot/Shoot at Will (Toggle)"
; ui_order_dismount_toggle  = "Order Dismount/Mount (Toggle)"
; ui_mount_horses_e_  = "%s, Mount!"
; ui_hold_fire_e_  = "%s, Don't shoot!"
; ui_fire_at_will_e_  = "%s, Shoot at Will!"
; ui_recent_messages  = "Last Msgs"
; ui_value_denars  = "%d Resource Pts."
; ui_cannot_be_used_on_horseback  = "Cannot be used while mounted"
; ui_upgrade_to_value  = " Upgrade to %s"
; ui_notification_cant_upgrade  = "(Can't upgrade while giving troops)"
; ui_lance_control  = "Lance Control:"
; ui_manual_easy  = "Manual (Easy)"
; ui_manual_hard  = "Manual (Hard)"
; ui_campaign_ai  = "Campaign AI (Unused):"
; ui_crouch  = "Crouch (Unused)"
