pyGAP / game / engine / codec / lzma.h

#ifdef COMPRESSION_LZMA
#ifndef __CODEC_LZMA_H__
#define __CODEC_LZMA_H__


namespace codec {

class Base;
Base* create();


class Lzma : public Base {
    friend Base* create();

protected:
    Lzma();

public:
    virtual ~Lzma();

    virtual bool has_error();

    virtual bool init(uint8_t* output);
    virtual bool finish();

    virtual bool decode(uint8_t* output, uint32_t output_size, uint8_t* input,  uint32_t input_size);

private:
    void*    stream_;
};


} /* namespace codec */


#endif
#endif
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.