pyGAP / game / engine / codec / lzma.h

#ifndef __CODEC_LZMA_H__
#define __CODEC_LZMA_H__

namespace codec {

class Base;
Base* create();

class Lzma : public Base {
    friend Base* create();


    virtual ~Lzma();

    virtual bool has_error();

    virtual bool init(uint8_t* output);
    virtual bool finish();

    virtual bool decode(uint8_t* output, uint32_t output_size, uint8_t* input,  uint32_t input_size);

    void*    stream_;

} /* namespace codec */

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