pyGAP / game / inc / game / state / state_factory.h

#ifndef _GAME_STATE_FACTORY_
#define _GAME_STATE_FACTORY_

#include "state/state_factory.h"


namespace common {
class Log;
}


namespace state {
class State;
}


namespace game {


class StateFactory: public state::Factory
{
public:
    StateFactory();

    typedef state::State* (*creator_t)();
    typedef std::map< std::string, creator_t > creator_map_t;

    bool register_state(const char* name, creator_t creator);
    state::State* create_state(const char* name);

protected:
#if defined(DEBUG)
    static common::Log*    log_;
#endif

private:
    creator_map_t   creators_;
};


} // namespace game


#endif // _GAME_STATE_FACTORY_
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