pyGAP / game / inc / input / input.h

#ifndef _INPUT_INPUT_
#define _INPUT_INPUT_

#include "input/input_device.h"
namespace input {
class InputDevice;


class Input
{
public:
    Input(InputDevice* device, int index): device_(device), index_(index), last_value_(0), value_(0) {}
    ~Input() {}

    void update() { last_value_ = value_; value_ = device_->get_value(index_); }
    int get_value() { return value_; }
    int get_last_value() { return last_value_; }
    bool is_triggered() { return value_ ? true : false; }
    bool has_changed() { return (value_ != last_value_) ? true : false; }

private:
    InputDevice* device_;
    int index_;

    int last_value_;
    int value_;
};


} // namespace input


#endif // _INPUT_INPUT_
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