pyGAP / game / inc / platform / application.h


namespace common {
class Log;

namespace platform {
class Platform;
class GameLoop;
class Renderer;
class Clock;
class CommandManager;
class InputDevice;

class Application
    Application(Platform* platform, GameLoop* game_loop);
    virtual ~Application();

    void run();

    Renderer* get_renderer() { return renderer_; }
    Clock* get_clock() { return clock_; }

    void request_exit();
    Platform* get_platform();
    GameLoop* get_game_loop();

    int num_input_devices_;
    InputDevice** input_devices_; //TODO: move in Platform or GameLoop?
    CommandManager* commands_; //TODO: move in GameLoop?

    Renderer* renderer_;
    Clock* clock_;

#if defined(DEBUG)
    static common::Log*    log_;

    Application(const Application&);
    Application& operator=(const Application&);

    virtual int init() { return 0; }
    virtual void update();
    virtual void display() {}
    virtual void finish() {}

    Platform* platform_;
    GameLoop* game_loop_;

    bool exit_requested_;

} // namespace platform

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