Tobias Bohnen avatar Tobias Bohnen committed 21580b1

* updated header to latest

Comments (0)

Files changed (6)

CgNet/Header/cg.h

 /*
  *
- * Copyright (c) 2002-2010, NVIDIA Corporation.
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
  *
  *
  *
   CG_PROFILE_FP40    = 6151,
   CG_PROFILE_ARBFP1  = 7000,
   CG_PROFILE_VP40    = 7001,
-  CG_PROFILE_GLSLV   = 7007,
-  CG_PROFILE_GLSLF   = 7008,
-  CG_PROFILE_GLSLG   = 7016,
-  CG_PROFILE_GLSLC   = 7009,
+  CG_PROFILE_GLSLV   = 7007, /* GLSL vertex shader                                       */
+  CG_PROFILE_GLSLF   = 7008, /* GLSL fragment shader                                     */
+  CG_PROFILE_GLSLG   = 7016, /* GLSL geometry shader                                     */
+  CG_PROFILE_GLSLC   = 7009, /* Combined GLSL program                                    */
   CG_PROFILE_GPU_FP  = 7010, /* Deprecated alias for CG_PROFILE_GP4FP                    */
   CG_PROFILE_GPU_VP  = 7011, /* Deprecated alias for CG_PROFILE_GP4VP                    */
   CG_PROFILE_GPU_GP  = 7012, /* Deprecated alias for CG_PROFILE_GP4GP                    */
-  CG_PROFILE_GP4FP   = 7010,
-  CG_PROFILE_GP4VP   = 7011,
-  CG_PROFILE_GP4GP   = 7012,
-  CG_PROFILE_GP5FP   = 7017, /* NV_gpu_program5                                          */
-  CG_PROFILE_GP5VP   = 7018, /* NV_gpu_program5                                          */
-  CG_PROFILE_GP5GP   = 7019, /* NV_gpu_program5                                          */
-  CG_PROFILE_GP5TCP  = 7020, /* NV_tessellation_program5 Tessellation control program    */
-  CG_PROFILE_GP5TEP  = 7021, /* NV_tessellation_program5 Tessellation evaluation program */
+  CG_PROFILE_GP4FP   = 7010, /* NV_gpu_program4 fragment program                         */
+  CG_PROFILE_GP4VP   = 7011, /* NV_gpu_program4 vertex program                           */
+  CG_PROFILE_GP4GP   = 7012, /* NV_gpu_program4 geometry program                         */
+  CG_PROFILE_GP5FP   = 7017, /* NV_gpu_program5 fragment program                         */
+  CG_PROFILE_GP5VP   = 7018, /* NV_gpu_program5 vertex program                           */
+  CG_PROFILE_GP5GP   = 7019, /* NV_gpu_program5 geometry program                         */
+  CG_PROFILE_GP5TCP  = 7020, /* NV_tessellation_program5 tessellation control program    */
+  CG_PROFILE_GP5TEP  = 7021, /* NV_tessellation_program5 tessellation evaluation program */
   CG_PROFILE_VS_1_1  = 6153,
   CG_PROFILE_VS_2_0  = 6154,
   CG_PROFILE_VS_2_X  = 6155,
   CG_PROFILE_VS_2_SW = 6156,
-  CG_PROFILE_VS_3_0  = 6157,
-  CG_PROFILE_HLSLV   = 6158,
   CG_PROFILE_PS_1_1  = 6159,
   CG_PROFILE_PS_1_2  = 6160,
   CG_PROFILE_PS_1_3  = 6161,
   CG_PROFILE_PS_2_0  = 6162,
   CG_PROFILE_PS_2_X  = 6163,
   CG_PROFILE_PS_2_SW = 6164,
-  CG_PROFILE_PS_3_0  = 6165,
-  CG_PROFILE_HLSLF   = 6166,
-  CG_PROFILE_VS_4_0  = 6167,
-  CG_PROFILE_PS_4_0  = 6168,
-  CG_PROFILE_GS_4_0  = 6169,
-  CG_PROFILE_VS_5_0  = 6170,
-  CG_PROFILE_PS_5_0  = 6171,
-  CG_PROFILE_GS_5_0  = 6172,
-  CG_PROFILE_HS_5_0  = 6173,
-  CG_PROFILE_DS_5_0  = 6174,
+  CG_PROFILE_VS_3_0  = 6157, /* DX9 vertex shader                                        */
+  CG_PROFILE_PS_3_0  = 6165, /* DX9 pixel shader                                         */
+  CG_PROFILE_HLSLV   = 6158, /* DX9 HLSL vertex shader                                   */
+  CG_PROFILE_HLSLF   = 6166, /* DX9 HLSL fragment shader                                 */
+  CG_PROFILE_VS_4_0  = 6167, /* DX10 vertex shader                                       */
+  CG_PROFILE_PS_4_0  = 6168, /* DX10 pixel shader                                        */
+  CG_PROFILE_GS_4_0  = 6169, /* DX10 geometry shader                                     */
+  CG_PROFILE_VS_5_0  = 6170, /* DX11 vertex shader                                       */
+  CG_PROFILE_PS_5_0  = 6171, /* DX11 pixel shader                                        */
+  CG_PROFILE_GS_5_0  = 6172, /* DX11 geometry shader                                     */
+  CG_PROFILE_HS_5_0  = 6173, /* DX11 hull shader (tessellation control)                  */
+  CG_PROFILE_DS_5_0  = 6174, /* DX11 domain shader (tessellation evaluation)             */
   CG_PROFILE_GENERIC = 7002
 } CGprofile;
 

CgNet/Header/cgD3D10.h

 /*
  *
- * Copyright (c) 2002-2010, NVIDIA Corporation.
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
  *
  *
  *

CgNet/Header/cgD3D11.h

 /*
  *
- * Copyright (c) 2002-2010, NVIDIA Corporation.
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
  *
  *
  *
 
 #include <windows.h>
 #include <d3d11.h>
-#include <D3Dcompiler.h>
 
 #include "Cg/cg.h"
 

CgNet/Header/cgD3D8.h

 /*
  *
- * Copyright (c) 2002-2010, NVIDIA Corporation.
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
  *
  *
  *

CgNet/Header/cgD3D9.h

 /*
  *
- * Copyright (c) 2002-2010, NVIDIA Corporation.
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
  *
  *
  *

CgNet/Header/cgGL.h

 /*
  *
- * Copyright (c) 2002-2010, NVIDIA Corporation.
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
  *
  *
  *
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