Commits

Author Commit Message Labels Comments Date
rude
Particles now have fixed origin. (ParticleSystem::SetPosition will only affect new particles, and existing particles will not gravitate against the new point). This is another requirement to implement ParticleSystem in GLSL.
rude
Do not allow more than eight sizes and colors in ParticleSystem. This makes it less impossible to implement ParticleSystem as a vertex shader in the future.
rude
Update MSVC 2010 project files. (PixelEffect).
rude
Fix warnings in MSVC 2010.
Bart van Strien
Update changelog
Bart van Strien
Add SpriteBatch support to love.graphics.isSupported
Bart van Strien
Add love.graphics.isSupported Replaces love.graphics.hasPixelEffects and also does framebuffer support. Also fixed 4 compiler warnings.
vrld
Add missing files
vrld
Add pixel effects (love-glsl)
Bart van Strien
Resolve memory leak in sources
Bart van Strien
Another small fix to the tell 'counting'
Bart van Strien
Don't reset song counter (for tell) when the decoder loops, but when the song does (bug #251)
rude
Issue #262: Add per-sprite colors.
vrld
Transformation tables are unlövely
rude
Update love.nsi.
Bart van Strien
Fix seek and tell on streaming sounds (bugs #250 and #251)
vrld
Fix issue #259: oy ignored in love.graphics.drawq
Bart van Strien
Fix automatic load of default font
Bart van Strien
Use LÖVE as window title for the no game screen (apply Boolsheet's patch for issue #260)
Bart van Strien
Always check if the fsaa succeeded
Bart van Strien
Allocate as many samples as requested (issue #240)
Bart van Strien
Add love.graphics.getMode, thanks Boolsheet (issue #254)
vrld
do the merge thing
vrld
Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not supported. Prettier overloading of SpriteBatch:add[q]().
Bart van Strien
Fix regression due to thread backends commit
vrld
Add transform tables to SpriteBatch:add() and SpriteBatch:addq().
vrld
Add shear transformation and transform object (issue #152). Add origin parameters to love.graphics.print. New shear parameters kx,ky for: - love.graphics.draw, - love.graphics.drawq, - love.graphics.print, - SpriteBatch:add, - SpriteBatch:addq. Transform objects apply to: - love.graphics.draw, - love.graphics.drawq, - love.graphics.print.
Bart van Strien
Use a lua_type switch/case in thread.send, to prevent casts (bug #252) Push non-love userdata as lightuserdata, will probably break it, but shouldn't crash love (bug #243)
Bart van Strien
Fix getPixel
Bart van Strien
Missing a not, of course
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