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love-svg / src / modules / graphics / opengl / wrap_Graphics.h

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/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_GRAPHICS_OPENGL_WRAP_GRAPHICS_H
#define LOVE_GRAPHICS_OPENGL_WRAP_GRAPHICS_H

// LOVE
#include "wrap_Font.h"
#include "wrap_Image.h"
#include "wrap_Quad.h"
#include "wrap_SpriteBatch.h"
#include "wrap_ParticleSystem.h"
#include "wrap_Framebuffer.h"
#include "wrap_PixelEffect.h"
#include "Graphics.h"

namespace love
{
namespace graphics
{
namespace opengl
{
	int w_checkMode(lua_State * L);
	int w_setMode(lua_State * L);
	int w_getMode(lua_State * L);
	int w_toggleFullscreen(lua_State * L);
	int w_reset(lua_State * L);
	int w_clear(lua_State * L);
	int w_present(lua_State * L);
	int w_setIcon(lua_State * L);
	int w_setCaption(lua_State * L);
	int w_getCaption(lua_State * L);
	int w_getWidth(lua_State * L);
	int w_getHeight(lua_State * L);
	int w_isCreated(lua_State * L);
	int w_setScissor(lua_State * L);
	int w_getScissor(lua_State * L);
	int w_defineMask(lua_State * L);
	int w_setMask(lua_State * L);
	int w_newImage(lua_State * L);
	int w_newQuad(lua_State * L);
	int w_newFrame(lua_State * L);
	int w_newFont1(lua_State * L);
	int w_newImageFont(lua_State * L);
	int w_newSpriteBatch(lua_State * L);
	int w_newParticleSystem(lua_State * L);
	int w_newFramebuffer(lua_State * L); // comments in function
	int w_newPixelEffect(lua_State * L);
	int w_setColor(lua_State * L);
	int w_getColor(lua_State * L);
	int w_setBackgroundColor(lua_State * L);
	int w_getBackgroundColor(lua_State * L);
	int w_setFont1(lua_State * L);
	int w_getFont(lua_State * L);
	int w_setBlendMode(lua_State * L);
	int w_setColorMode(lua_State * L);
	int w_getBlendMode(lua_State * L);
	int w_getColorMode(lua_State * L);
	int w_setLineWidth(lua_State * L);
	int w_setLineStyle(lua_State * L);
	int w_setLine(lua_State * L);
	int w_setLineStipple(lua_State * L);
	int w_getLineWidth(lua_State * L);
	int w_getLineStyle(lua_State * L);
	int w_getLineStipple(lua_State * L);
	int w_setPointSize(lua_State * L);
	int w_setPointStyle(lua_State * L);
	int w_setPoint(lua_State * L);
	int w_getPointSize(lua_State * L);
	int w_getPointStyle(lua_State * L);
	int w_getMaxPointSize(lua_State * L);
	int w_newScreenshot(lua_State * L);
	int w_setRenderTarget(lua_State * L);
	int w_setPixelEffect(lua_State * L);
	int w_hasPixelEffects(lua_State * L);
	int w_getGLSLVersion(lua_State * L);
	int w_draw(lua_State * L);
	int w_drawq(lua_State * L);
	int w_drawTest(lua_State * L);
	int w_print1(lua_State * L);
	int w_printf1(lua_State * L);
	int w_point(lua_State * L);
	int w_line(lua_State * L);
	int w_triangle(lua_State * L);
	int w_rectangle(lua_State * L);
	int w_quad(lua_State * L);
	int w_circle(lua_State * L);
	int w_arc(lua_State * L);
	int w_push(lua_State * L);
	int w_pop(lua_State * L);
	int w_rotate(lua_State * L);
	int w_scale(lua_State * L);
	int w_translate(lua_State * L);
	int w_shear(lua_State * L);
	int w_hasFocus(lua_State * L);
	extern "C" LOVE_EXPORT int luaopen_love_graphics(lua_State * L);

} // opengl
} // graphics
} // love

#endif // LOVE_GRAPHICS_OPENGL_WRAP_GRAPHICS_H