Overview
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Server_Permissions
Adds a proper role-based permission system to the game Blockland, similarly to Bukkit's PermissionsBukkit system.
File Structure
= Root | +-+ client - Client-sided GUIs (will split up and move rest of the actual client code here "soon") | +- PermissionsBLIDGui.gui - GUI for selecting a user to add to a role | +- PermissionsGui.gui - Main GUI | +- PermissionsNewRoleGui.gui - GUI for entering names for new roles | +-+ scripts - Scripts to auto-generate certain code to reduce repetition, should not be included in releases | +- defaultperms.py - Script to generate server/DefaultRetrofits.cs | +- defaultperms.txt - Input for the above | +- defaultpermsextras.cs - Footer for the output of server/DefaultRetrofits.cs | +- generate_shim.py - Generate the shims from the templates | +- Shim_Server_Permissions.cs - source for shim/Shim_Server_Permissions.cs, run generate_shim.py after modifying | +-+ server - Server-sided scripts | +- DefaultRetrofits.cs - Packages to make default stuff permissions-powered, generated by scripts/defaultperms.py | +- GameConnection.cs - Additions to the GameConnection class | +- GUI.cs - Sends data to the (G)UI | +- PermissionManager.cs - The PermissionManager class | +- PermissionNameCache.cs - The PermissionNameCache class | +- PermissionRoleBase.cs - The PermissionRoleBase class | +-+ shim - Files to copy-paste for projects that want to "soft-depend" on Perms, emulates Perms API on top of the native API, should be included in releases but not used | +- Shim_Server_Permissions.cs - Main shim file for servers, generated by scripts/generate_shim.py from scripts/Shim_Server_Permissions.cs, should be included in releases but not used | +- .hgignore - Mercurial data file, should not be included in releases +- .hgtags - Mercurial data file, should not be included in releases | +- client.cs - Client-sided entry point, actual code should be moved to the client folder +- server.cs - Server-sided entry point | +- Updater.cs - Common files for the auto-updater +- Updater_Client.cs - Client UI for the auto-updater +- Updater_Server.cs - Server UI for the auto-updater
Repo structure
= default - Main development branch | +-+ releases - Release branch, tip should be the most recent release | +- rtb - RTB release branch, should generally be releases with the updater removed