1. Sam Courtney
  2. Frontier

Source

Frontier / Terrain / Particles / groundfog.prt

<cvars>
    <particle.texture>  fog.png    </particle.texture>
    <particle.acceleration>  [ 0,  0,  0 ]    </particle.acceleration>
    <particle.blend>  0    </particle.blend>
    <particle.emitter_lifespan>  0    </particle.emitter_lifespan>
    <particle.emit_count>  1    </particle.emit_count>
    <particle.emit_interval>  750    </particle.emit_interval>
    <particle.fade_in>  4000    </particle.fade_in>
    <particle.fade_out>  4000    </particle.fade_out>
    <particle.interpolate>  204    </particle.interpolate>
    <particle.lifespan>  12000    </particle.lifespan>
    <particle.origin>  [ 0,  0,  0.3 ]    </particle.origin>
    <particle.panel_type>  3    </particle.panel_type>
    <particle.rotation>  [ 0,  0,  0 ]    </particle.rotation>
    <particle.size.min>  [ 12,  25,  0.01 ]    </particle.size.min>
    <particle.size.max>  [ 25,  12,  0.05 ]    </particle.size.max>
    <particle.speed.min>  [ 0,  0,  -10 ]    </particle.speed.min>
    <particle.speed.max>  [ 0,  0,  -10 ]    </particle.speed.max>
    <particle.spin>  [ 0,  0,  10 ]    </particle.spin>
    <particle.volume.min>  [ -32.0,  -32,  0.5 ]    </particle.volume.min>
    <particle.volume.max>  [  32.0,   32,  0.5 ]    </particle.volume.max>
    <particle.wind>  204    </particle.wind>
    <particle.z_buffer>  204    </particle.z_buffer>
</cvars>