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doom / src / m_menu.h

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id: m_menu.h 630 2010-04-08 00:56:36Z wesleyjohnson $
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
//
// $Log: m_menu.h,v $
// Revision 1.4  2000/10/08 13:30:01  bpereira
// no message
//
// Revision 1.3  2000/04/07 23:11:17  metzgermeister
// added mouse move
//
// Revision 1.2  2000/02/27 00:42:10  hurdler
// fix CR+LF problem
//
// Revision 1.1.1.1  2000/02/22 20:32:32  hurdler
// Initial import into CVS (v1.29 pr3)
//
//
// DESCRIPTION:
//   Menu widget stuff, episode selection and such.
//    
//-----------------------------------------------------------------------------


#ifndef __M_MENU__
#define __M_MENU__

#include "d_event.h"
#include "command.h"


//
// MENUS
//
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
boolean M_Responder (event_t *ev);


// Called by main loop,
// only used for menu (skull cursor) animation.
void M_Ticker (void);

// Called by main loop,
// draws the menus directly into the screen buffer.
void M_Drawer (void);

// Called by D_DoomMain,
// loads the config file.
void M_Init (void);

// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel (void);


// Draws a box with a texture inside as background for messages
void M_DrawTextBox (int x, int y, int width, int lines);
// show or hide the setup for player 2 (called at splitscreen change)
void M_SwitchSplitscreen(void);

// the function to show a message box typing with the string inside
// string must be static (not in the stack)
// routine is a function taking a int in parameter
typedef enum 
{
    MM_NOTHING = 0,     // is just displayed until the user do someting
    MM_YESNO,           // routine is called with only 'y' or 'n' in param
    MM_EVENTHANDLER     // the same of above but without 'y' or 'n' restriction
                        // and routine is void routine(event_t *) (ex: set control)
} menumessagetype_t;

void M_StartMessage ( const char*       string,
                      void*             routine,
                      menumessagetype_t itemtype );

// M_StartMessage with NULL routine and MM_NOTHING
void M_SimpleMessage ( const char*       string );

// Called by linux_x/i_video_xshm.c
void M_QuitResponse(int ch);

#endif