quake3 / code / botlib / be_aas_sample.h

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Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

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 * name:		be_aas_sample.h
 * desc:		AAS
 * $Archive: /source/code/botlib/be_aas_sample.h $

void AAS_InitAASLinkHeap(void);
void AAS_InitAASLinkedEntities(void);
void AAS_FreeAASLinkHeap(void);
void AAS_FreeAASLinkedEntities(void);
aas_face_t *AAS_AreaGroundFace(int areanum, vec3_t point);
aas_face_t *AAS_TraceEndFace(aas_trace_t *trace);
aas_plane_t *AAS_PlaneFromNum(int planenum);
aas_link_t *AAS_AASLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum);
aas_link_t *AAS_LinkEntityClientBBox(vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype);
qboolean AAS_PointInsideFace(int facenum, vec3_t point, float epsilon);
qboolean AAS_InsideFace(aas_face_t *face, vec3_t pnormal, vec3_t point, float epsilon);
void AAS_UnlinkFromAreas(aas_link_t *areas);
#endif //AASINTERN

//returns the mins and maxs of the bounding box for the given presence type
void AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs);
//returns the cluster the area is in (negative portal number if the area is a portal)
int AAS_AreaCluster(int areanum);
//returns the presence type(s) of the area
int AAS_AreaPresenceType(int areanum);
//returns the presence type(s) at the given point
int AAS_PointPresenceType(vec3_t point);
//returns the result of the trace of a client bbox
aas_trace_t AAS_TraceClientBBox(vec3_t start, vec3_t end, int presencetype, int passent);
//stores the areas the trace went through and returns the number of passed areas
int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
//returns the areas the bounding box is in
int AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
//return area information
int AAS_AreaInfo( int areanum, aas_areainfo_t *info );
//returns the area the point is in
int AAS_PointAreaNum(vec3_t point);
int AAS_PointReachabilityAreaIndex( vec3_t point );
//returns the plane the given face is in
void AAS_FacePlane(int facenum, vec3_t normal, float *dist);