quake3 / code / botlib / be_interface.h

Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

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 * name:		be_interface.h
 * desc:		botlib interface
 * $Archive: /source/code/botlib/be_interface.h $

//#define DEBUG			//debug code
#define RANDOMIZE		//randomize bot behaviour

//FIXME: get rid of this global structure
typedef struct botlib_globals_s
	int botlibsetup;						//true when the bot library has been setup
	int maxentities;						//maximum number of entities
	int maxclients;							//maximum number of clients
	float time;								//the global time
#ifdef DEBUG
	qboolean debug;							//true if debug is on
	int goalareanum;
	vec3_t goalorigin;
	int runai;
} botlib_globals_t;

extern botlib_globals_t botlibglobals;
extern botlib_import_t botimport;
extern int bot_developer;					//true if developer is on

int Sys_MilliSeconds(void);