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quake3 / code / botlib / l_libvar.h

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

/*****************************************************************************
 * name:		l_libvar.h
 *
 * desc:		botlib vars
 *
 * $Archive: /source/code/botlib/l_libvar.h $
 *
 *****************************************************************************/

//library variable
typedef struct libvar_s
{
	char		*name;
	char		*string;
	int		flags;
	qboolean	modified;	// set each time the cvar is changed
	float		value;
	struct	libvar_s *next;
} libvar_t;

//removes all library variables
void LibVarDeAllocAll(void);
//gets the library variable with the given name
libvar_t *LibVarGet(char *var_name);
//gets the string of the library variable with the given name
char *LibVarGetString(char *var_name);
//gets the value of the library variable with the given name
float LibVarGetValue(char *var_name);
//creates the library variable if not existing already and returns it
libvar_t *LibVar(char *var_name, char *value);
//creates the library variable if not existing already and returns the value
float LibVarValue(char *var_name, char *value);
//creates the library variable if not existing already and returns the value string
char *LibVarString(char *var_name, char *value);
//sets the library variable
void LibVarSet(char *var_name, char *value);
//returns true if the library variable has been modified
qboolean LibVarChanged(char *var_name);
//sets the library variable to unmodified
void LibVarSetNotModified(char *var_name);