quake3 / code / win32 / resource.h

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by winquake.rc
//
#define IDS_STRING1                     1
#define IDI_ICON1                       1
#define IDB_BITMAP1                     1
#define IDB_BITMAP2                     128
#define IDC_CURSOR1                     129
#define IDC_CURSOR2                     130
#define IDC_CURSOR3                     131

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC                     1
#define _APS_NEXT_RESOURCE_VALUE        132
#define _APS_NEXT_COMMAND_VALUE         40001
#define _APS_NEXT_CONTROL_VALUE         1005
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif
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