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quake3 / q3radiant / PARSE.CPP

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
#include "stdafx.h"
#include "qe3.h"

char	token[MAXTOKEN];
qboolean	unget;
char	*script_p;
int		scriptline;

void	StartTokenParsing (char *data)
{
	scriptline = 1;
	script_p = data;
	unget = false;
}

qboolean WINAPI GetToken (qboolean crossline)
{
	char    *token_p;

	if (unget)                         // is a token allready waiting?
	{
		unget = false;
		return true;
	}

//
// skip space
//
skipspace:
	while (*script_p <= 32)
	{
		if (!*script_p)
		{
			if (!crossline)
				Sys_Printf("Warning: Line %i is incomplete [01]\n",scriptline);
			return false;
		}
		if (*script_p++ == '\n')
		{
			if (!crossline)
				Sys_Printf("Warning: Line %i is incomplete [02]\n",scriptline);
			scriptline++;
		}
	}

	if (script_p[0] == '/' && script_p[1] == '/')	// comment field
	{
		if (!crossline)
			Sys_Printf("Warning: Line %i is incomplete [03]\n",scriptline);
		while (*script_p++ != '\n')
			if (!*script_p)
			{
				if (!crossline)
					Sys_Printf("Warning: Line %i is incomplete [04]\n",scriptline);
				return false;
			}
		goto skipspace;
	}

//
// copy token
//
	token_p = token;

	if (*script_p == '"')
	{
		script_p++;
    //if (*script_p == '"')   // handle double quotes i suspect they are put in by other editors cccasionally
    //  script_p++;
		while ( *script_p != '"' )
		{
			if (!*script_p)
				Error ("EOF inside quoted token");
			*token_p++ = *script_p++;
			if (token_p == &token[MAXTOKEN])
				Error ("Token too large on line %i",scriptline);
		}
		script_p++;
    //if (*script_p == '"')   // handle double quotes i suspect they are put in by other editors cccasionally
    //  script_p++;
	}
	else while ( *script_p > 32 )
	{
		*token_p++ = *script_p++;
		if (token_p == &token[MAXTOKEN])
			Error ("Token too large on line %i",scriptline);
	}

	*token_p = 0;
	
	return true;
}

void WINAPI UngetToken (void)
{
	unget = true;
}


/*
==============
TokenAvailable

Returns true if there is another token on the line
==============
*/
qboolean TokenAvailable (void)
{
	char    *search_p;

	search_p = script_p;

	while ( *search_p <= 32)
	{
		if (*search_p == '\n')
			return false;
		if (*search_p == 0)
			return false;
		search_p++;
	}

	if (*search_p == ';')
		return false;

	return true;
}